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diff --git a/scripts/northrend/icecrown_citadel/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp b/scripts/northrend/icecrown_citadel/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp | |
index 04f6657..f0740a4 100644 | |
--- a/scripts/northrend/icecrown_citadel/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp | |
+++ b/scripts/northrend/icecrown_citadel/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp | |
@@ -83,12 +83,18 @@ struct MANGOS_DLL_DECL boss_forgemaster_garfrostAI : public ScriptedAI | |
void Aggro(Unit* pWho) | |
{ | |
+ if (m_pInstance) | |
+ m_pInstance->SetData(TYPE_GARFROST, IN_PROGRESS); |
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diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp | |
index 8559a35..af6f4d0 100644 | |
--- a/src/game/SpellAuras.cpp | |
+++ b/src/game/SpellAuras.cpp | |
@@ -8809,7 +8809,11 @@ void Aura::PeriodicTick() | |
if (GetAuraTicks() > 1 && ticks > 1) | |
// Item - Druid T10 Restoration 2P Bonus | |
if (Aura *aura = pCaster->GetAura(70658, EFFECT_INDEX_0)) | |
- addition += abs(int32((addition * aura->GetModifier()->m_amount) / ((ticks-1)* 100))); | |
+ { |
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diff --git a/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp b/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp | |
index df28ca1..6487d66 100644 | |
--- a/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp | |
+++ b/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp | |
@@ -183,6 +183,7 @@ struct MANGOS_DLL_DECL boss_paletressAI : public ScriptedAI | |
uint32 Shield_Delay; | |
uint32 Shield_Check; | |
uint32 m_uiBerserk_Timer; | |
+ uint32 summonEntry; | |
bool summoned; |
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diff --git a/sql_mr/mr00389_mangos_quests_scripts.sql b/sql_mr/mr00389_mangos_quests_scripts.sql | |
index 163d0ab..d141a2b 100644 | |
--- a/sql_mr/mr00389_mangos_quests_scripts.sql | |
+++ b/sql_mr/mr00389_mangos_quests_scripts.sql | |
@@ -123,30 +123,30 @@ INSERT INTO `gossip_menu_option`(`menu_id`,`id`,`option_icon`,`option_text`,`opt | |
INSERT INTO `gossip_scripts`(`id`,`delay`,`command`,`datalong`,`datalong2`,`buddy_entry`,`search_radius`, | |
`data_flags`,`dataint`,`dataint2`,`dataint3`,`dataint4`,`x`,`y`,`z`,`o`,`comments`) VALUES | |
-(10453,1,22,14,0,0,0,2,0,0,0,0,0,0,0,0,''), | |
+(10453,1,22,14,2,0,0,4,0,0,0,0,0,0,0,0,''), |
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diff --git a/sql_mr/mr00480_mangos_shaman_overload.sql b/sql_mr/mr00480_mangos_shaman_overload.sql | |
index 6ee11dd..f7e495a 100644 | |
--- a/sql_mr/mr00480_mangos_shaman_overload.sql | |
+++ b/sql_mr/mr00480_mangos_shaman_overload.sql | |
@@ -1,20 +1,5 @@ | |
-- Lightning Bolt | |
DELETE FROM spell_chain WHERE first_spell = 45284; | |
-INSERT INTO spell_chain (spell_id, prev_spell, first_spell, rank) VALUES | |
-(45284, 0, 45284, 1), | |
-(45286, 45284, 45284, 2), |
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Linking CXX executable vmap4assembler | |
[ 19%] Built target shared | |
Scanning dependencies of target mmaps_generator | |
[ 19%] Built target revision.h | |
../../server/collision/libcollision.a(TileAssembler.cpp.o): In function ACE_Thread_Descriptor_Base::~ACE_Thread_Descriptor_Base()': | |
TileAssembler.cpp:(.text._ZN26ACE_Thread_Descriptor_BaseD1Ev[ACE_Thread_Descriptor_Base::~ACE_Thread_Descriptor_Base()]+0x1f): undefined reference toACE_OS_Thread_Descriptor::~ACE_OS_Thread_Descriptor()' | |
../../server/collision/libcollision.a(TileAssembler.cpp.o): In function ACE_Thread_Descriptor_Base::~ACE_Thread_Descriptor_Base()': | |
TileAssembler.cpp:(.text._ZN26ACE_Thread_Descriptor_BaseD0Ev[ACE_Thread_Descriptor_Base::~ACE_Thread_Descriptor_Base()]+0x1f): undefined reference toACE_OS_Thread_Descriptor::~ACE_OS_Thread_Descriptor()' | |
../../server/collision/libcollision.a(TileAssembler.cpp.o):(.rodata._ZTI26ACE_Thread_Descriptor_Base[typeinfo for ACE_Thread_Descriptor_Base]+0x10): undefined reference to `typeinfo for ACE_OS_Thread_Descript |
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=== 1 === | |
На первом острове чего-то не хватает, просто бегаешь вокруг и выполняешь какие-то случайные действия, может быть интро видео поможет... | |
Второй остров был лучше, особенно когда разблокировались новые скилы и происходит морфинг других скилов. | |
Есть что-то, на что я не могу указать конкретно, кажется, что в игре чего-то не хватает... Я не встретил квестов, выполняя которые я бы почувствовал себя как в других играх серии. Бой ощущается как и во множестве других мморпг, что не было неожиданностью. | |
А в общем у игры есть шанс "взлететь" и у неё есть потенциал. | |
=== 2 === | |
Если честно, я очень разочарован, но я всё ещё надеюсь, потому что это только бета-версия! | |
Сперва о бое. Это было немного сложно в стартовой зоне, где я только вставал на ноги, и мне это понравилось. Но в продолжении он стал скучным и однотипным. Также я отметил, что ближний бой был менее эффективным, чем дистанционный. Ещё одно - отсутствие навыков. Я понимаю, что это только бета-версия и многое ещё предстоит сделать, но мне просто кажется, |
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<html> | |
<head> | |
<meta charset="utf-8"> | |
<style type="text/css"> | |
.DOWN { | |
background-color: red; | |
} | |
.UP { | |
background-color: green; | |
} |