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{
"nodes": {
"root": {
"text": "Hello {context:player_name}, I am {context:entity_name}. Do you {prompt:need_xp}?"
},
"grant_level": {
"text": "Here is 1 level.",
"effects": [
{
"type": "add_level",
{
"nodes": [
{
"name": "root",
"text": "Hello {playerName}, I am {entityName}. Do you {prompt:need_xp}?"
},
{
"name": "grant_level",
"text": "Here is 1 level.",
"effects": [
UATHelper: Packaging (Switch): LogLinker: Warning: Unable to load package (../../../../IAD-Plastic/Content/levels/Campsite/Sub_Tents_D.umap). Post Tag is not valid. File might be corrupted.
UATHelper: Packaging (Switch): CookResults: Warning: Package /Game/levels/Campsite/Sub_Tents_D supposed to be fully loaded but isn't. RF_WasLoaded is not set
UATHelper: Packaging (Switch): LogCook: Warning: Package /Game/levels/Campsite/Sub_Tents_D supposed to be fully loaded but isn't. RF_WasLoaded is not set
PackagingResults: Warning: Unable to load package (../../../../IAD-Plastic/Content/levels/Campsite/Sub_Tents_D.umap). Post Tag is not valid. File might be corrupted.
PackagingResults: Warning: Package /Game/levels/Campsite/Sub_Tents_D supposed to be fully loaded but isn't. RF_WasLoaded is not set
PackagingResults: Warning: Package /Game/levels/Campsite/Sub_Tents_D supposed to be fully loaded but isn't. RF_WasLoaded is not set
UATHelper: Packaging (Switch): LogCook: Warning: Already saved this package not sure
> IAD.nss!USceneComponent::UpdateComponentToWorldWithParent(USceneComponent* Parent, FName SocketName, EUpdateTransformFlags UpdateTransformFlags, const FQuat& RelativeRotationQuat, ETeleportType Teleport) Line 623 (0xC219165B0) C++ Symbols loaded.
IAD.nss!USceneComponent::InternalSetWorldLocationAndRotation(FVector NewLocation, const FQuat& RotationQuat, bool bNoPhysics, ETeleportType Teleport) Line 2781 (0xC21921698) C++ Symbols loaded.
IAD.nss!USceneComponent::MoveComponentImpl(const FVector& Delta, const FQuat& NewRotation, bool bSweep, FHitResult* OutHit, EMoveComponentFlags MoveFlags, ETeleportType Teleport) Line 2904 (0xC21923264) C++ Symbols loaded.
IAD.nss!AActor::SetActorLocation(const FVector& NewLocation, bool bSweep, FHitResult* OutSweepHitResult, ETeleportType Teleport) Line 3557 (0xC215A50E4) C++ Symbols loaded.
IAD.nss!ASkeletalGhostMote::UpdateSplineMovement(float DeltaTime) Line 772 (0xC1EEFE6D0) C++ Symbols loaded.
IAD.nss!ASkeletalGhostMote::Update(float DeltaTime) Line 647 (0xC1
[2020.02.12-01.17.54:000][903]LogActor: Warning: Sparky /Game/levels/Quay/Main_Quay.Main_Quay:PersistentLevel.Sparky_2147478777 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
MediaExtractor: Autodetected media content as 'video/mp4' with confidence 0.40
MediaExtractor: media content as mime: 'video/mp4'
SampleTable: There are reordered frames present.
NuCachedSource2: new range: offset= 1396569
NuCachedSource2: caching reached eos.
(null): did not find width and/or height
[2020.02.12-01.17.54:000][903]LogLevel: ActivateLevel /Game/levels/Quay/Water_Front 1 0 0
[2020.02.12-01.17.54:000][903]LogOutputDevice: Warning:
UE4Editor-IAD.dll!USettingsWidget::IsSettingSet(SettingsParam setting) Line 285
at x:\iad-plastic\source\iad\private\ui\settingswidget.cpp(285)
UE4Editor-IAD.dll!UMemoryBallWidget::Update(float DeltaTime) Line 286
at x:\iad-plastic\source\iad\private\ui\memoryballwidget.cpp(286)
UE4Editor-IAD.dll!AWidgetManager::Tick(float DeltaTime) Line 35
at x:\iad-plastic\source\iad\private\ui\widgetmanager.cpp(35)
UE4Editor-Engine.dll!AActor::TickActor(float DeltaSeconds, ELevelTick TickType, FActorTickFunction & ThisTickFunction) Line 996
at x:\ue4.24-switch\engine\source\runtime\engine\private\actor.cpp(996)
UE4Editor-Engine.dll!FActorTickFunction::ExecuteTick(float DeltaTime, ELevelTick TickType, ENamedThreads::Type CurrentThread, const TRefCountPtr<FGraphEvent> & MyCompletionGraphEvent) Line 168
at x:\ue4.24-switch\engine\source\runtime\engine\private\actor.cpp(168)
Skeletal mesh SkeletalMesh /Game/meshes/Mangled/Static/Animals/Underwater/octopus_bobbing_shell.octopus_bobbing_shell has a LOD section with 87 bones and the maximum supported number for feature level ES3_1 is 75.
Skeletal mesh SkeletalMesh /Game/meshes/Mangled/Static/Animals/Underwater/octopus_bobbing_guts.octopus_bobbing_guts has a LOD section with 90 bones and the maximum supported number for feature level ES3_1 is 75.
Skeletal mesh SkeletalMesh /Game/meshes/Mangled/Skeletal/Characters/Artists/artist_twins_guts.artist_twins_guts has a LOD section with 82 bones and the maximum supported number for feature level ES3_1 is 75.
Skeletal mesh SkeletalMesh /Game/meshes/Mangled/Skeletal/Characters/prehistoric_folk/ph_lady03_mem_5.ph_lady03_mem_5 has a LOD section with 76 bones and the maximum supported number for feature level ES3_1 is 75.
Skeletal mesh SkeletalMesh /Game/meshes/Mangled/Skeletal/Characters/prehistoric_folk/ph_lady03_blanket.ph_lady03_blanket has a LOD section with 76 bones and the maximum supporte
2020-07-01 11:35:43 [2020.02.03-00.33.44:000][446]LogStats: Single Frame 2446 ---------------------------------
2020-07-01 11:35:43 [2020.02.03-00.33.44:000][446]LogStats: Culled to 0.100000ms, use -ms=0, for all data and aggregates.
2020-07-01 11:35:43 [2020.02.03-00.33.44:000][446]LogStats: Stack ---------------
2020-07-01 11:35:43 [2020.02.03-00.33.44:000][448]LogStats: Invalid - ThreadRoot
2020-07-01 11:35:43 [2020.02.03-00.33.44:000][448]LogStats: ( 1) - STAT_GatherApexStats - STATGROUP_Quick - STATCAT_Advanced
2020-07-01 11:35:43 [2020.02.03-00.33.44:000][448]LogStats: 0.072ms ( 2) - OtherChildren
2020-07-01 11:35:43 [2020.02.03-00.33.44:000][448]LogStats: k [GT] - STAT_PSCMan_Tick - STATGROUP_PSCWorldMan - STATCAT_Advanced
2020-07-01 11:35:43 [2020.02.03-00.33.44:000][448]LogStats: 33) - OtherChildren
2020-07-01 11:35:43 [2020.02.03-00.33.44:000][448]LogStats: s ( 2) - FParticleManagerFinalizeTask - STATGROUP_TaskGraphTasks - STATCAT_Advanced
2020-07-01 11:35:43 [2020.02.03-0
public class MKPlayerData implements IMKEntityData {
private PlayerEntity player;
private PlayerAbilityExecutor abilityExecutor;
private PlayerStatsModule stats;
private PersonaManager personaManager;
private UpdateEngine updateEngine;
private PlayerAnimationModule animationModule;
private PlayerTalentModule talentModule;
private final Set<String> spellTag = new HashSet<>();
IAD-Switch-DebugGame.nss!nn::profiler::GetQueueState(NVNqueue* queue) Line 281 (0x4A2B9B6A70) C++
IAD-Switch-DebugGame.nss!nn::profiler::hookNvnQueueWaitSync(NVNqueue* queue, const NVNsync* sync) Line 786 (0x4A2B9B5574) C++
IAD-Switch-DebugGame.nss!operator()(FRHICommandList& FRHICommandList) Line 290 (0x4A2AD88B44) C++
IAD-Switch-DebugGame.nss!FRHICommandListImmediate::TRHILambdaCommand<(lambda at X:/UE4.24-Switch/Engine/Source/Runtime/Switch/NVNRHI/Private/NVNViewport.cpp:258:3)>::ExecuteAndDestruct(FRHICommandListBase& CmdList, FRHICommandListDebugContext& FRHICommandListDebugContext) Line 3770 (0x4A2AD88C1C) C++
IAD-Switch-DebugGame.nss!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase& CmdList) Line 356 (0x4A27F8F47C) C++
IAD-Switch-DebugGame.nss!FExecuteRHIThreadTask::DoTask(Type CurrentThread, const TRefCountPtr<FGraphEvent>& MyCompletionGraphEvent) Line 409 (0x4A27FEC424) C++
IAD-Switch-DebugGame.nss!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask(TArray<FBaseGraphTask *