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import javafx.animation.AnimationTimer;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.TextField;
import javafx.scene.input.KeyCode;
import javafx.scene.layout.Pane;
import javafx.scene.layout.VBox;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
@KristerV
KristerV / js-fps
Last active September 1, 2016 10:44
var last = new Date();
function go() {
console.log(100000 / (new Date() - last));
last = new Date();
setTimeout(go, 1000)
}
go();
UserProfile = React.createClass({
componentWillMount() {
loadFilePicker()
},
filepicker(e) {
console.log("filepicker event",e)
},
public class Tryout {
public static void main(String[] args) {
String s = "Tere, TUDENG, 1234!";
String t = asenda(s); // "xxxx, xxxxxx, 1234!"
System.out.println(t);
}
public static String asenda(String s) {
String result = "";
for (int i = 0; i < s.length(); i++) {
/*
* Main
* Oskab mängu käivitada
* Mäng
* Oskab mängu seadistada
* Oskab mängu töös hoida
* Oskab mängu lõpetada
* Mängija
* Oskab küsida lasu kordinaate
* Oskaba tagasisidet anda kui lask läks pihta
@KristerV
KristerV / dpd.json
Last active November 17, 2015 12:30
[
{
"kg": 0.5,
"m3": null,
"estonia": {
"zone1": 4.27,
"zone2": 4.79,
"zone3": 5.24,
"zone4": 5.91
},
package teema2;
import javafx.application.Application;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.image.Image;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
package teema2;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.PasswordField;
import javafx.scene.control.TextField;
import javafx.scene.input.KeyCode;
import javafx.scene.layout.StackPane;
package teema2;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.PasswordField;
import javafx.scene.control.TextField;
import javafx.scene.input.KeyCode;
import javafx.scene.layout.StackPane;
package teema2;
import java.util.Arrays;
import java.util.Scanner;
/**
* Loo laevade pommitamine, kus on vaid 1x1
* laevad ja kasutaja saab arvuti laevasid pommitada 9x9 maatriksil.
*/
public class Kordamine1_laevad_maatriksil {