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key "Flanked penalty","10" | |
key "NPC max combat turn time","20" | |
key "Painted surface status chance","100" | |
key "Min Throw Distance","5" | |
key "Max Throw Distance","30" | |
key "Telekinesis Range","4" | |
key "End Of Combat SightRange Multiplier","2.5" | |
key "Sneak Damage Multiplier","1" | |
key "Infectious Disease Depth","5" | |
key "Infectious Disease Radius","5" |
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INIT | |
CHARACTER:__Me | |
CHARACTER:%LookAtChar | |
CHARACTER:%AttackOfOpportunity | |
ITEM:%LookAtItem | |
INT:%FearFlee | |
INT:%Following = 0 | |
FIXEDSTRING:%PrevIdleAnim = "" | |
FIXEDSTRING:%CrawInfest_Faction = "" | |
EXTERN INT:%FleeFromDangerousSurface=1 |
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Version 1 | |
SubGoalCombiner SGC_AND | |
INITSECTION | |
MyMod_StackingStatuses_InitSettings(); | |
KBSECTION | |
//REGION SETTINGS_INITIALIZING | |
PROC | |
MyMod_StackingStatuses_InitSettings() | |
THEN |
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INIT | |
ITEM:__Me | |
EXTERN STATUS:%TimerStatus = BURNING | |
EXTERN ITEMTEMPLATE:%ItemToCreate = CON_Potion_A_Health_944e4b8c-1736-4ff6-8fa6-d7ceda9941da | |
EXTERN INT:%MaxAmount = 1 | |
INT:%CurrentAmount = 0 | |
INT:%Opened = 0 | |
EVENTS |
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Version 1 | |
SubGoalCombiner SGC_AND | |
INITSECTION | |
DB_TME_SadCubeStageTemplate(0, "SadCube_Reborn_9ab66717-6ae1-4965-aeef-30a36a698033"); | |
DB_TME_SadCubeStageTemplate(1, "SadCube_Reborn_God_1_0c47c691-c439-43a3-b3ca-88d6db9f4da4"); | |
DB_TME_SadCubeStageTemplate(2, "SadCube_Reborn_God_2_8a757889-d13f-4aee-8330-44f50d0dadc0"); | |
DB_TME_SadCubeStageTemplate(3, "SadCube_Reborn_God_3_0fc8689e-df45-4ca6-ad6f-4e98b18c66c5"); | |
DB_TME_SadCubeStageTemplate(4, "SadCube_Reborn_God_4_bb9d08fd-be6d-4bfd-8314-d55f5746e431"); | |
KBSECTION | |
QRY |
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ACTIVE_DEFENSE | |
ADRENALINE | |
ATTACKOFOPP | |
BLIND | |
BOOST | |
CHALLENGE | |
CHANNELING | |
CHARMED | |
CLEAN | |
CLIMBING |
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1 ItemMovement | |
2 ItemCreation | |
3 Flanking | |
4 AttackOfOpportunity | |
5 Backstab | |
6 Trade | |
7 Lockpick | |
8 ChanceToHitRanged | |
9 ChanceToHitMelee | |
10 Damage |
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INIT | |
EVENTS | |
EVENT MyMod_ApplyPain | |
VARS | |
CHARACTER:_Target | |
LIST<STATUS>:_RemoveList | |
STATUS:_Result | |
INT:_Turns |
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/* | |
* The follow rules all depend upon a specific database being defined: | |
* DB_MyMod_Puzzle_Settings(_PuzzleID, _PuzzleFlag, _MaxTotal, _OnEvent, _OffEvent) | |
____________________ | |
* Parameters: | |
* _PuzzleID - A string identifier to make this database entry unique. Can be anything you want to name your puzzle. | |
* _PuzzleFlag - The global flag to set when the puzzle's total reaches the max set in the DB. You could change this to an object or user flag by modifying the MyMod_Puzzle_TotalChanged proc (we're already passing in the character / item triggering the events). | |
* _MaxTotal - The total number of objects that should be "on" that should happen, i.e. the total number of levers/pressure plates that should be flipped "on". | |
* _OnEvent - The "On" CharacterItem event that increases the total by 1. Needs to be the same event set on the pressure plate or lever. | |
* _OffEvent - The "Off" CharacterItem event that decreases the total by 1. Needs to be the same event set on the pressure plate or lever. |
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new entry "Shout_LLRACE_SummonAnimal" | |
type "SkillData" | |
data "SkillType" "Shout" | |
using "Shout_CloseTheDoor" | |
data "ActionPoints" "2" | |
data "Cooldown" "0" | |
data "SkillProperties" "LLRACE_SUMMON_CROCODILE,25,0;LLRACE_SUMMON_BEAR,50,0;LLRACE_SUMMON_WOLF,100,0;" | |
data "TargetConditions" "Self" | |
data "CanTargetCharacters" "Yes" | |
data "UseCharacterStats" "No" |
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