Standard escape codes are prefixed with Escape
:
- Ctrl-Key:
^[
- Octal:
\033
- Unicode:
\u001b
- Hexadecimal:
\x1B
- Decimal:
27
default: | |
cc ccsmtp.c -o ccsmtpd -lpthread |
Learning Rust
The following is a list of resources for learning Rust as well as tips and tricks for learning the language faster.
Warning
Rust is not C or C++ so the way your accustomed to do things in those languages might not work in Rust. The best way to learn Rust is to embrace its best practices and see where that takes you.
The generally recommended path is to start by reading the books, and doing small coding exercises until the rules around borrow checking become intuitive. Once this happens, then you can expand to more real world projects. If you find yourself struggling hard with the borrow checker, seek help. It very well could be that you're trying to solve your problem in a way that goes against how Rust wants you to work.
// Code ported from https://0fps.net/2012/06/30/meshing-in-a-minecraft-game/ | |
// Note this implementation does not support different block types or block normals | |
// The original author describes how to do this here: https://0fps.net/2012/07/07/meshing-minecraft-part-2/ | |
const int CHUNK_SIZE = 32; | |
// These variables store the location of the chunk in the world, e.g. (0,0,0), (32,0,0), (64,0,0) |
// GLFW and OpenGL example with very verbose comments and links to documentation for learning | |
// By Soren Saket | |
// semi-colons ; are not requied in odin | |
// | |
// Every Odin script belongs to a package | |
// Define the package with the package [packageName] statement | |
// The main package name is reserved for the program entry point package | |
// You cannot have two different packages in the same directory |