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LizzyFox-code

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Programming
  • Somewhere in an orbit of the Planet Earth
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@LizzyFox-code
LizzyFox-code / IJobParallel.cs
Last active May 16, 2024 09:49
Custom parallel thread job example
[JobProducerType(typeof(JobCustomParallelExtensions.JobCustomParallelStruct<>))]
public interface IJobCustomParallel
{
void Execute();
}
public static class JobCustomParallelExtensions
{
public static void EarlyJobInit<T>() where T : struct, IJobCustomParallel
{
@LizzyFox-code
LizzyFox-code / IJobSingle.cs
Last active May 15, 2024 08:48
Custom single thread job example
[JobProducerType(typeof(JobCustomSingleExtensions.JobCustomSingleStruct<>))]
public interface IJobCustomSingle
{
void Execute();
}
public static class JobCustomSingleExtensions
{
public static void EarlyJobInit<T>() where T : struct, IJobCustomSingle
{
@LizzyFox-code
LizzyFox-code / PlayerLoopCleaner.cs
Created April 4, 2024 13:13 — forked from olegmrzv/PlayerLoopCleaner.cs
PlayerLoop Disable Unity Modules
using System;
using UnityEngine;
using UnityEngine.LowLevel;
using UnityEngine.PlayerLoop;
public static class PlayerLoopCleaner
{
private static readonly Type[] typesToRemove = new Type[] {
typeof(EarlyUpdate.Physics2DEarlyUpdate),
// Physics 2D
@LizzyFox-code
LizzyFox-code / SomeId.cs
Created March 21, 2024 09:48
Id template
[Il2CppSetOption(Option.DivideByZeroChecks, false)]
[StructLayout(LayoutKind.Sequential, Pack = 2)]
[DebuggerDisplay("Value = {Value}")]
public readonly struct SomeId : IEquatable<SomeId>
{
public static readonly SomeId Invalid = new SomeId(-1);
public static readonly SomeId Zero = new SomeId(0);
public readonly short Value;
@LizzyFox-code
LizzyFox-code / collections.md
Last active July 19, 2024 02:56
Unity.Collections cheat sheet

Unity.Collections cheat sheet

The collections provided by this package fall into three categories:

  • The collection types in Unity.Collections whose names start with Native- have safety checks for ensuring that they're properly disposed and are used in a thread-safe manner.
  • The collection types in Unity.Collections.LowLevel.Unsafe whose names start with Unsafe- do not have these safety checks.
  • The remaining collection types are not allocated and contain no pointers, so effectively their disposal and thread safety are never a concern. These types hold only small amounts of data.

Allocators

@LizzyFox-code
LizzyFox-code / mathematics.md
Created January 24, 2024 15:54
Unity.Mathematics cheat sheet
@LizzyFox-code
LizzyFox-code / ContentScaler.cs
Last active April 5, 2024 13:11
Content scaler for Unity Noesis GUI
#if UNITY_5_3_OR_NEWER
#define NOESIS
using Noesis;
#else
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
#endif
namespace NoesisGUI.Extensions.Scaling
@LizzyFox-code
LizzyFox-code / UniversalPipelineTemplateShader.shader
Created October 13, 2020 10:43 — forked from phi-lira/UniversalPipelineTemplateShader.shader
Template shader to use as guide to create Universal Pipeline ready shaders. This shader works with Universal Render Pipeline 7.1.x and above.
// When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME!
// However, if you want to author shaders in shading language you can use this teamplate as a base.
// Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader.
// This shader works with URP 7.1.x and above
Shader "Universal Render Pipeline/Custom/Physically Based Example"
{
Properties
{
// Specular vs Metallic workflow
[HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0