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<div ng-switch on="page"> | |
<div ng-switch-when="create" ng-controller="CreateGameController"> | |
<!-- content --> | |
</div> | |
<div ng-switch-when="choose_players" ng-controller="StartGameController"> | |
<!-- content --> | |
</div> | |
<div ng-switch-when="game" ng-controller="GameController"> | |
<!-- content --> |
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module.controller('CreateGameController', function($scope, $rootScope, commandService, eventService) { | |
$scope.loading = false; | |
$scope.createNewGame = function() { | |
$scope.loading = true; | |
commandService.createGame(function(data) { | |
$scope.loading = false; | |
$rootScope.gameId = data.id; | |
$rootScope.page = "choose_players"; |
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module.controller('StartGameController', function($scope, $rootScope, commandService) { | |
$scope.playersCount = 6; | |
$scope.loading = false; | |
$scope.hidePopoverTimeout = null; | |
$scope.startGame = function() { | |
$scope.loading = true; |
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$rootScope.$on('events.GameStarted', function(event, data) { | |
$rootScope.game = { | |
players: data.players, | |
turn: data.initialTurn, | |
scores: [] | |
}; | |
$rootScope.page = "game"; | |
$rootScope.$apply(); | |
}); |
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$rootScope.$on('events.TurnCountdownUpdated', function(event, data) { | |
$rootScope.game.turn.secondsLeft = data.secondsLeft; | |
$rootScope.$apply(); | |
}); | |
$rootScope.$on('events.TurnChanged', function(event, data) { | |
$rootScope.game.turn = data.turn; | |
$rootScope.$apply(); | |
}); |
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module.controller('GameController', function($scope, $rootScope, commandService) { | |
$scope.selectedPlayer = $rootScope.game.players[0]; | |
$scope.winners = []; | |
$scope.gameFinished = false; | |
$scope.playAgain = function() { | |
$rootScope.gameId = null; |
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implicit val connection = Connection() | |
val queue = Queue(queueName, durable = false, autoDelete = true) | |
val bindArgs = Map("x-match" -> "all", "type" -> "DiceRolled") | |
val resultFuture = for { | |
_ <- connection.queueDeclare(queue) | |
_ <- connection.queueBind(queueName, exchangeName, "", bindArgs) | |
} yield () | |
resultFuture onComplete { |
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class SubscriberActor(statsActor: ActorRef) extends ActorSubscriber { | |
override def receive = { | |
case OnNext(message: Message) => | |
for { | |
eventType <- message.headers.get("type") if eventType == "DiceRolled" | |
content <- parseOpt(message.body.decodeString("UTF-8")) | |
JInt(rolledNumber) <- content \ "rolledNumber" | |
} statsActor ! StatsActor.IncRollsCount(rolledNumber.toInt) | |
case OnComplete => |
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case class IncRollsCount(rolledNumber: Int) extends Command | |
case class RollsCountIncreased(rolledNumber: Int) extends Event | |
case object GetState extends Command | |
class StatsActor extends PersistentActor { | |
override val persistenceId = "rolls_stats" | |
var state: Stats = Stats(Map.empty) |
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case class Stats(rollsCounts: Map[Int, Int]) { | |
def incRollsCount(rolledNumber: Int) = { | |
val currentCount = rollsCounts.getOrElse(rolledNumber, 0) | |
copy(rollsCounts = rollsCounts + (rolledNumber -> (currentCount + 1))) | |
} | |
} |