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@LuxGiammi
LuxGiammi / GenerateHexFloor.cs
Created June 23, 2018 13:29
Generation of an hexagon tiled floor - implementation in Unity3D
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GenerateHexFloor : MonoBehaviour {
public GameObject Hexagon;
public uint Radius;
public float HexSideMultiplier = 1;