This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Use Gists to store code you would like to remember later on | |
console.log(window); // log the "window" object to the console |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
class Main { | |
fun main(args: Array<String>) { | |
println("Hello, world!") | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class HelloWorld { | |
public static void main (String[] args) { | |
System.out.println("Hello World"); | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import java.util.* | |
fun example(from:List<Int>) { | |
val to = ArrayList<Int>() | |
// 'for'-loops work for Java collections: | |
for (item in from) | |
to.add(item) | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var str: String = "example" | |
str = null // compilation error, str can not hold null | |
var b: String? = "example" | |
b = null // OK, b can hold null | |
println(a?.substring(0,4)) // prints "exam" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public object MySingleton { | |
public fun example() {} | |
} | |
// Use the singleton | |
MySingleton.example() |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
object AssetsManager : Disposable { | |
var manager: AssetManager = AssetManager() | |
private set | |
// ... | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
fun loadSplashAssets() { | |
manager.load(Resources.SPLASH_IMAGE_PATH, Texture::class.java) | |
manager.finishLoading() | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
fun loadAssets() { | |
manager.load(Resources.BACKGROUND_MUSIC, Music::class.java) | |
manager.load(Resources.SOUND_BLOP, Sound::class.java) | |
manager.load(Resources.SOUND_BUZZ, Sound::class.java) | |
manager.load(Resources.SPRITES_ATLAS_PATH, TextureAtlas::class.java) | |
manager.load(Resources.FONT_PATH, BitmapFont::class.java) | |
manager.load(Resources.GAME_OVER_FONT_PATH, BitmapFont::class.java) | |
manager.load(Resources.GAME_OVER_SCORE_FONT_PATH, BitmapFont::class.java) | |
manager.finishLoading() | |
loadAtlas() |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
private fun loadAtlas() { | |
textureAtlas = manager.get(Resources.SPRITES_ATLAS_PATH, TextureAtlas::class.java) | |
for (e in Resources.RegionNames.values()) { | |
textureMap.put(e.name, textureAtlas.findRegion(e.str)) | |
} | |
for (e in Resources.AnimationNames.values()) { | |
animationMap.put(e.name, createAnimation(e.array)) | |
} | |
makeFonts() | |
} |
OlderNewer