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"DebugProperty"
"AnimationInput"
"AnimationOutput"
"SkipForCompileHash"
"Category"
"Tessellation"
"HideInDetailsView"
"SystemGameplayAttribute"
"CustomStructureParam"
"ArrayParm"
@MarkJGx
MarkJGx / asconfig.json
Created May 14, 2021 20:39
asconfig.json
{
"targets": {
"debug": {
"binaryFile": "build/untouched.wasm",
"textFile": "build/untouched.wat",
"sourceMap": true,
"debug": true,
"exportRuntime": true
},
"release": {
@MarkJGx
MarkJGx / plugin.json
Created May 14, 2021 20:35
plugin.json
{
"Name": "AssemblyScriptPlugin",
"Author": "",
"Version": "1.0.0",
"IntendedBadLadsVersion": "0.9.0.0",
"WasmPath": "build/optimized.wasm"
}
@MarkJGx
MarkJGx / cmake-missing-icu-library-fix
Last active March 31, 2021 03:01
Fix: Trouble Linking against CMake ICU with FindIcu? Fix (missing: ICU_LIBRARY) (found version "53.1.0")
1. Are you facing this issue? `Could NOT find ICU (missing: ICU_LIBRARY) (found version "53.1.0")`
2. -DICU_ROOT and -DICU_ROOT_DIR not working?
3. Run cmake with `-DCMAKE_PREFIX_PATH="C:\Users\user\Documents\clones\icu"`
icu being ICU root directory.
@MarkJGx
MarkJGx / UsingAsyncTraceDelegates.cpp
Last active July 2, 2024 08:48
Unreal Engine Async TraceDelegate lambda usage.
// @MarkJGx this is how you use async trace delegates.
FTraceDelegate TraceDelegate = FTraceDelegate::CreateWeakLambda(
this, [](const FTraceHandle& TraceHandle, FTraceDatum& TraceResults)
{
if(TraceResults.OutHits.Num() > 0)
{
const FHitResult& Result = TraceResults.OutHits[0];
}
});