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"DebugProperty" | |
"AnimationInput" | |
"AnimationOutput" | |
"SkipForCompileHash" | |
"Category" | |
"Tessellation" | |
"HideInDetailsView" | |
"SystemGameplayAttribute" | |
"CustomStructureParam" | |
"ArrayParm" |
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{ | |
"targets": { | |
"debug": { | |
"binaryFile": "build/untouched.wasm", | |
"textFile": "build/untouched.wat", | |
"sourceMap": true, | |
"debug": true, | |
"exportRuntime": true | |
}, | |
"release": { |
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{ | |
"Name": "AssemblyScriptPlugin", | |
"Author": "", | |
"Version": "1.0.0", | |
"IntendedBadLadsVersion": "0.9.0.0", | |
"WasmPath": "build/optimized.wasm" | |
} |
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1. Are you facing this issue? `Could NOT find ICU (missing: ICU_LIBRARY) (found version "53.1.0")` | |
2. -DICU_ROOT and -DICU_ROOT_DIR not working? | |
3. Run cmake with `-DCMAKE_PREFIX_PATH="C:\Users\user\Documents\clones\icu"` | |
icu being ICU root directory. |
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// @MarkJGx this is how you use async trace delegates. | |
FTraceDelegate TraceDelegate = FTraceDelegate::CreateWeakLambda( | |
this, [](const FTraceHandle& TraceHandle, FTraceDatum& TraceResults) | |
{ | |
if(TraceResults.OutHits.Num() > 0) | |
{ | |
const FHitResult& Result = TraceResults.OutHits[0]; | |
} | |
}); |