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using UnityEngine; | |
using System.Collections; | |
// this script is an altered version of a script found here: | |
// http://krauspe.eu/r/Unity3D/comments/20arg7/i_made_a_script_to_make_a_unity_camera_render/ | |
[ExecuteInEditMode] | |
public class CameraScreenGrab : MonoBehaviour { | |
//how chunky to make the screen |
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Sid Meier's 10 Rules of Game Design | |
1. Choose a topic you have a passion for. Game Design is about creativity. | |
2. Do research after the game is done. Tap into the player’s brain. | |
3. Define your axioms, refine your axioms. Prototype, prototype, prototype; sit in all the chairs. | |
4. Double it or cut it in half. You are more wrong than you think. |
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using System; | |
using System.IO; | |
using System.Xml; | |
using System.Xml.Serialization; | |
using MonoTouch.UIKit; | |
using System.Collections; | |
using System.Collections.Generic; | |
using MonoTouch.Foundation; | |
/// <summary> |
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void DrawBounds(Bounds b, float delay=0) | |
{ | |
// bottom | |
var p1 = new Vector3(b.min.x, b.min.y, b.min.z); | |
var p2 = new Vector3(b.max.x, b.min.y, b.min.z); | |
var p3 = new Vector3(b.max.x, b.min.y, b.max.z); | |
var p4 = new Vector3(b.min.x, b.min.y, b.max.z); | |
Debug.DrawLine(p1, p2, Color.blue, delay); | |
Debug.DrawLine(p2, p3, Color.red, delay); |