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[CreateAssetMenu] | |
public class ManagerScriptableObject : ScriptableObject | |
{ | |
//variable will hold the instance value so we don't look for it everytime we need to access it | |
//access the Instance only via the Current Property | |
static ManagerScriptableObject _current; | |
public static ManagerScriptableObject Current | |
{ | |
get | |
{ |
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//gets called when the game loads using the argument gets it called before the startup scene is loaded | |
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] | |
static void OnGameLoad() | |
{ | |
if (Current) | |
Current.Configure(); | |
else | |
throw new NullReferenceException("No Asset Instance Found, Please Make Sure An Asset Instance Exists Within A Resources Folder"); | |
} |
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//gets called on the local instance from the OnGameLoad, will only be called once obviously | |
void Configure() | |
{ | |
Debug.Log("Manager Configured, Called Once The Game Loads, Right Before The Scene Load"); | |
SceneManager.sceneLoaded += OnSceneChanged; | |
} | |
//listener to scene change event, calls the Init method | |
private void OnSceneChanged(Scene scene, LoadSceneMode loadMode) |
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//abstract class the acts as the functionality implementation | |
public abstract class BaseImplementation : TypesData.ImplementationBase | |
{ | |
void Start() | |
{ | |
Method(); | |
} | |
protected virtual void Method() | |
{ |
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//implementation override | |
public partial class Implementation | |
{ | |
[SerializeField] | |
[TextArea] | |
string tip = "Fields Can Be Added & Will Apear In The MonoBehaviour"; | |
protected override void Method() | |
{ | |
Debug.Log("Override Method"); |
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public class BaseDataTypes | |
{ | |
//declare an empty class that derived from the class we want to derive the implementation from | |
public class ImplementationBase : MonoBehaviour | |
{ | |
} | |
} | |
public partial class DataTypes : BaseDataTypes |
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//override the implementation's base type | |
public partial class DataTypes | |
{ | |
new public class ImplementationBase : NetworkBehaviour | |
{ | |
} | |
} |
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using ARFC; | |
public class FPControllerAnimationSpeed : MonoBehaviour | |
{ | |
public FPController controller; | |
void Update() | |
{ | |
var value = controller.Movement.Speed.Magnitude / controller.Movement.Speed.MaxValue; |
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[RequireComponent(typeof(Rigidbody), typeof(CapsuleCollider))] | |
public abstract partial class FPControllerBase : MonoBehaviour | |
{ | |
public const string MenuPath = "UFPC/"; | |
FPController This { get { return this as FPController; } } | |
[SerializeField] | |
protected ControlConstraint control; |
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public Scrollbar scrollbar; | |
void Start() | |
{ | |
scrollbar.onValueChanged.AddListener(onValueChanged); | |
} | |
void onValueChanged(float value) | |
{ | |
Debug.Log("New Value is " + value)! |
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