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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
namespace fCraft | |
{ | |
class PropHunt | |
{ | |
private string[] blockId = {"1", "2", "4", "5", "7", "12", "13", "17", "19", "64", "65"}; |
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public static void PlayerMovedSolid(object var, fCraft.Events.PlayerMovingEventArgs e) | |
{ | |
if (e.Player.Info.isSolidBlock == false) | |
{ | |
TimeSpan idle = e.Player.IdleTime; | |
if (idle.TotalSeconds > 5) | |
{ | |
e.Player.Info.IsHidden = true; | |
e.Player.Info.isSolidBlock = true; | |
//Somehow place a block at the players current pos. block number is e.Player.Model (string) |
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public static void CheckIdles(object sender, fCraft.Events.PlayerMovingEventArgs e) | |
{ | |
if (e.Player.IdleTime.ToSeconds() % 5 == 0 && e.Player.IdleTime.ToSeconds() == 5 && !e.Player.isSolidBlock) | |
{ | |
//Temp debug message | |
Server.Message("{0} is idle!", e.Player.ClassyName); | |
e.Player.Info.IsHidden = true; | |
e.Player.isSolidBlock = true; |
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// Modifications Copyright (c) 2013 Michael Cummings <michael.cummings.97@outlook.com> | |
// All rights reserved. | |
// | |
// Redistribution and use in source and binary forms, with or without | |
// modification, are permitted provided that the following conditions are met: | |
// * Redistributions of source code must retain the above copyright | |
// notice, this list of conditions and the following disclaimer. | |
// * Redistributions in binary form must reproduce the above copyright | |
// notice, this list of conditions and the following disclaimer in the | |
// documentation and/or other materials provided with the distribution. |
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foreach (Player p in PropHunt._world.Players) | |
{ | |
Block[] blockNames = { Block.Stone, Block.Grass, Block.Dirt, Block.Cobblestone, Block.Plank, Block.Bedrock, Block.Sand, Block.Gravel, Block.Log, Block.Sponge, Block.Crate, Block.StoneBrick }; | |
if (map.GetBlock(p.prophuntLastSolidPos) == blockNames) | |
{ | |
//Remove the players block | |
Block airBlock = Block.Air; | |
BlockUpdate blockUpdate = new BlockUpdate(null, this.prophuntLastSolidPos, airBlock); | |
this.World.Map.QueueUpdate(blockUpdate); |
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string targetName = cmd.Next(); | |
if( targetName == null ) { | |
//Displays Usage if the Player Does not Properly Write the Command | |
CdNuke.PrintUsage( player ); | |
return; | |
} | |
PlayerInfo target = PlayerDB.FindPlayerInfoOrPrintMatches( player, targetName ); | |
string reason = cmd.NextAll(); |
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java.lang.ArrayIndexOutOfBoundsException: -1 | |
at com.mojang.minecraft.level.Level.netSetTileNoNeighborChange(Level.java:923) | |
at com.mojang.minecraft.level.Level.netSetTile(Level.java:897) | |
at com.mojang.minecraft.Minecraft.tick(Minecraft.java:2417) | |
at com.mojang.minecraft.Minecraft.run(Minecraft.java:815) | |
at java.lang.Thread.run(Unknown Source) | |
java.lang.NullPointerException | |
at com.mojang.minecraft.Minecraft.tick(Minecraft.java:2615) | |
at com.mojang.minecraft.Minecraft.run(Minecraft.java:815) | |
at java.lang.Thread.run(Unknown Source) |
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// Checks if the seeker tagged a player, after they broke the block form | |
public static void PlayerMoved(object sender, fCraft.Events.PlayerMovingEventArgs e) | |
{ | |
if (e.Player.isPropHuntSeeker) | |
{ | |
Vector3I oldPos = new Vector3I(e.OldPosition.X / 32, e.OldPosition.Y / 32, e.OldPosition.Z / 32); // Get the position of the player | |
Vector3I newPos = new Vector3I(e.NewPosition.X / 32, e.NewPosition.Y / 32, e.NewPosition.Z / 32); | |
if (oldPos.X != newPos.X || oldPos.Y != newPos.Y || oldPos.Z != newPos.Z) // Check if the positions are not the same (player moved) | |
{ |
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// Modifications Copyright (c) <2013 - 2014> Michael Cummings <michael.cummings.97@outlook.com> | |
// All rights reserved. | |
// | |
// Redistribution and use in source and binary forms, with or without | |
// modification, are permitted provided that the following conditions are met: | |
// * Redistributions of source code must retain the above copyright | |
// notice, this list of conditions and the following disclaimer. | |
// * Redistributions in binary form must reproduce the above copyright | |
// notice, this list of conditions and the following disclaimer in the | |
// documentation and/or other materials provided with the distribution. |
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if ((tempAttr = el.Attribute("prop-hunt")) != null) | |
{ | |
bool isPropHunt; | |
if (Boolean.TryParse(tempAttr.Value, out isPropHunt)) | |
{ | |
world.IsPropHunt = isPropHunt; | |
PropHuntWorlds.Add(world); | |
} | |
else | |
{ |
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