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#include <SFML/System.hpp> | |
#include <SFML/Graphics.hpp> | |
#include <Box2D/Box2D.h> | |
#include <cmath> | |
#include <vector> | |
#include <iostream> | |
#include <sstream> | |
const float static SCALE = 30.0f; //constant for scaling pixel units of SFML into MKS and vice versa |
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/* | |
*Note: The brittle sprite clip and the non-descriptive SpriteId enum are temporary for the sake of this test | |
* I have an idea of making a .dat file that will hold the textures along with the clip data | |
*/ | |
#include <SFML/Graphics.hpp> | |
#include <windows.h> | |
#include <iostream> | |
#include <vector> | |
#include <memory> | |
#include <map> |