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:10:20.373 15410 15451 I Unity :
05-29 13:10:20.373 15410 15451 I Unity :
05-29 13:10:20.373 15410 15451 I Unity : UIPlayer.cs onValidBuildPileDrop_for_opponent Card_ Rank 2 _isSkipBoCard False _deckID 1 _discardPileIndex -1 _handPileIndex 2 _cardDragSourceType Hand uniqueID 247 hash 225305558 dropCellID 2 cardDragSourceType Hand : => member name: onValidBuildPileDrop : => source line number: 596
05-29 13:10:20.373 15410 15451 I Unity :
05-29 13:10:20.373 15410 15451 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
05-29 13:10:20.373 15410 15451 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
05-29 13:10:20.373 15410 15451 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-29 13:10:20.373 15410 15451 I Unity : UnityEngine.Debug:Log(Object)
05-29 13:10:20.373 15410 15451 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32) (at H:\Projects\Sathyaraj\SkipBoGameGit\SkipBoGame\Assets\Scripts\Game\G
:10:20.373 15410 15451 I Unity :
05-29 13:10:20.373 15410 15451 I Unity :
05-29 13:10:20.373 15410 15451 I Unity : UIPlayer.cs onValidBuildPileDrop_for_opponent Card_ Rank 2 _isSkipBoCard False _deckID 1 _discardPileIndex -1 _handPileIndex 2 _cardDragSourceType Hand uniqueID 247 hash 225305558 dropCellID 2 cardDragSourceType Hand : => member name: onValidBuildPileDrop : => source line number: 596
05-29 13:10:20.373 15410 15451 I Unity :
05-29 13:10:20.373 15410 15451 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
05-29 13:10:20.373 15410 15451 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
05-29 13:10:20.373 15410 15451 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-29 13:10:20.373 15410 15451 I Unity : UnityEngine.Debug:Log(Object)
05-29 13:10:20.373 15410 15451 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32) (at H:\Projects\Sathyaraj\SkipBoGameGit\SkipBoGame\Assets\Scripts\Game\G
:10:20.373 15410 15451 I Unity :
05-29 13:10:20.373 15410 15451 I Unity :
05-29 13:10:20.373 15410 15451 I Unity : UIPlayer.cs onValidBuildPileDrop_for_opponent Card_ Rank 2 _isSkipBoCard False _deckID 1 _discardPileIndex -1 _handPileIndex 2 _cardDragSourceType Hand uniqueID 247 hash 225305558 dropCellID 2 cardDragSourceType Hand : => member name: onValidBuildPileDrop : => source line number: 596
05-29 13:10:20.373 15410 15451 I Unity :
05-29 13:10:20.373 15410 15451 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
05-29 13:10:20.373 15410 15451 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
05-29 13:10:20.373 15410 15451 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-29 13:10:20.373 15410 15451 I Unity : UnityEngine.Debug:Log(Object)
05-29 13:10:20.373 15410 15451 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32) (at H:\Projects\Sathyaraj\SkipBoGameGit\SkipBoGame\Assets\Scripts\Game\G
:10:20.373 15410 15451 I Unity :
05-29 13:10:20.373 15410 15451 I Unity :
05-29 13:10:20.373 15410 15451 I Unity : UIPlayer.cs onValidBuildPileDrop_for_opponent Card_ Rank 2 _isSkipBoCard False _deckID 1 _discardPileIndex -1 _handPileIndex 2 _cardDragSourceType Hand uniqueID 247 hash 225305558 dropCellID 2 cardDragSourceType Hand : => member name: onValidBuildPileDrop : => source line number: 596
05-29 13:10:20.373 15410 15451 I Unity :
05-29 13:10:20.373 15410 15451 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
05-29 13:10:20.373 15410 15451 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
05-29 13:10:20.373 15410 15451 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-29 13:10:20.373 15410 15451 I Unity : UnityEngine.Debug:Log(Object)
05-29 13:10:20.373 15410 15451 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32) (at H:\Projects\Sathyaraj\SkipBoGameGit\SkipBoGame\Assets\Scripts\Game\G
05-29 14:48:24.110 24903 24944 I Unity :
05-29 14:48:24.110 24903 24944 I Unity : Found cached profile Sadie : => member name: CreateOnlineGame : => source line number: 774
05-29 14:48:24.110 24903 24944 I Unity :
05-29 14:48:24.110 24903 24944 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
05-29 14:48:24.110 24903 24944 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
05-29 14:48:24.110 24903 24944 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-29 14:48:24.110 24903 24944 I Unity : UnityEngine.Debug:Log(Object)
05-29 14:48:24.110 24903 24944 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32) (at H:\Projects\Sathyaraj\SkipBoGameGit\SkipBoGame\Assets\Scripts\Game\Game.cs:483)
05-29 14:48:24.110 24903 24944 I Unity : SkipBo.SkipBoGame:CreateOnlineGame() (at H:\Projects\Sathyaraj\SkipBoGameGit\SkipBoGame\Assets\Scripts\SkipBoGame\SkipBoGame.cs:774)
05-29 14:48:24.110 24903 24944 I Unity :
kipBoGame) (at H:\Projects\Sathyaraj\SkipBoGameGit\SkipBoGame\Assets\Scripts\SkipBoGame\SkipBoGameManager.cs:343)
05-29 14:57:08.254 25831 25871 I Unity : SkipBo.SkipBoGameManager:LoadNetworkGame(SkipBoGame) (at H:\Projects\Sathyaraj\SkipBoGameGit\Skip
05-29 14:57:08.259 25831 25871 I Unity :
05-29 14:57:08.259 25831 25871 I Unity :
05-29 14:57:08.259 25831 25871 I Unity : UpdateNetworkPlayerType Regina playerType Opponent : => member name: UpdateNetworkPlayerType : => source line number: 184
05-29 14:57:08.259 25831 25871 I Unity :
05-29 14:57:08.259 25831 25871 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
05-29 14:57:08.259 25831 25871 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
05-29 14:57:08.259 25831 25871 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-29 14:57:08.259 25831 25871 I Unity : UnityEngine.Debug:Log(Object)
08-07 10:21:56.423 25930 25995 I Unity : SkipBo.Player:InvokeOnTurnBegin() (at H:\Projects\Sathyaraj\SkipBoGameGit\SkipBoGame\Assets\Scripts\SkipBoGame\Player.cs:827)
08-07 10:21:56.423 25930 25995 I Unity : SkipBo.SkipBoGame:OnNetworkPlayerTurnBegin(Int32) (at H:\Projects\Sathyaraj\SkipBoGameGit\SkipBoGame\Assets\Scripts\SkipBoGame\SkipBoGame.cs:1006)
08-07 10:21:56.423 25930 25995 I Unity : SkipBo.SkipBoGameManager:OnNetworkPlayerTurnBegin(Int32) (at H:\Projects\Sathyaraj\SkipBoGameGit\SkipBoGame\Assets\Scripts\SkipBoGame\SkipBoGameManager.cs:549)
08-07 10:21:56.423 25930 25995 I Unity : PhotonManager:Photon.Realtime.IOnEventCallback.OnEvent(EventDa
08-07 10:21:56.427 25930 25995 W Unity : You're attempting to despawn a gameObject that wasn't spawned from this pool, make sure your Spawn and Despawn calls match
08-07 10:21:56.427 25930 25995 W Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
08-07 10:21:56.427 25930 25995 W Unity : UnityEngine.DebugLogHandler
@MridullaR
MridullaR / Bug 111 log:
Created January 28, 2021 09:50
All the players get the turn
ReArrangeLocalPlayerhand : => member name: ReArrangeLocalPlayerHand : => source line number: 486
UnityEngine.Debug:Log(Object)
Game:Log(String, LogType, Nullable`1, GameObject, String, Int32) (at Assets/Scripts/Game/Game.cs:372)
IJDV.MonopolyDeal.View.UIPlayer:ReArrangeLocalPlayerHand(Boolean) (at Assets/Scripts/MonopolyDeal/View/UIPlayer.cs:486)
IJDV.MonopolyDeal.Controller.MonopolyDealUIViewController:onUpdatePlayerPlayStateEventToView(MonoPlayer, PlayState) (at Assets/Scripts/MonopolyDeal/Controller/MonopolyDealUIViewController.cs:1459)
IJDV.MonopolyDeal.Controller.<>c__DisplayClass80_0:<onSetTurn>b__0() (at Assets/Scripts/MonopolyDeal/Controller/MonoDealController.cs:1857)
<ExecuteAfterTime>d__18:MoveNext() (at Assets/Scripts/Msc/ExtensionUtils.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)
@MridullaR
MridullaR / bug 111 log(case 2)
Created January 28, 2021 10:07
All players getting the turn
ReArrangeLocalPlayerhand : => member name: ReArrangeLocalPlayerHand : => source line number: 486
UnityEngine.Debug:Log(Object)
Game:Log(String, LogType, Nullable`1, GameObject, String, Int32) (at Assets/Scripts/Game/Game.cs:372)
IJDV.MonopolyDeal.View.UIPlayer:ReArrangeLocalPlayerHand(Boolean) (at Assets/Scripts/MonopolyDeal/View/UIPlayer.cs:486)
IJDV.MonopolyDeal.Controller.MonopolyDealUIViewController:onUpdatePlayerPlayStateEventToView(MonoPlayer, PlayState) (at Assets/Scripts/MonopolyDeal/Controller/MonopolyDealUIViewController.cs:1459)
IJDV.MonopolyDeal.Controller.<>c__DisplayClass80_0:<onSetTurn>b__0() (at Assets/Scripts/MonopolyDeal/Controller/MonoDealController.cs:1857)
<ExecuteAfterTime>d__18:MoveNext() (at Assets/Scripts/Msc/ExtensionUtils.cs:235)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)
@MridullaR
MridullaR / Bug id 132 log
Created January 29, 2021 06:08
If player drops Sly deal upon Forced deal card, then 'Null reference exception' is shown.
twoPureWildProps: 0 : => member name: deCoupleProperties : => source line number: 942
UnityEngine.Debug:Log(Object)
Game:Log(String, LogType, Nullable`1, GameObject, String, Int32) (at Assets/Scripts/Game/Game.cs:373)
IJDV.MonopolyDeal.Model.MonoPlayer:deCoupleProperties() (at Assets/Scripts/MonopolyDeal/Model/MonoPlayer.cs:942)
IJDV.MonopolyDeal.Controller.MonoDealController:reArrangeHouseHotelOrWilds(MonoPlayer) (at Assets/Scripts/MonopolyDeal/Controller/MonoDealController.cs:1596)
IJDV.MonopolyDeal.Controller.<>c__DisplayClass103_0:<reArrangePropertyCardsIfRequired>b__0() (at Assets/Scripts/MonopolyDeal/Controller/MonoDealController.cs:2656)