This document shows how my Kahoot! for Scratch project communicates through cloud variables and how the quiz codes are structured. This is useful if you are remixing this project and adding new features or tweaking the existing ones, or if you would like to learn how this project works.
"eachplayer" - each player (including kicked ones) has their own spot in the host's variable (of varying length) (this mostly determines how many players can fit into a lobby)