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Mustafa Alperen Seki MustaphaTR

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OrdosReinf1 = { "trooper", "trooper", "trooper", "light_inf", "light_inf", "light_inf", "raider" }
OrdosReinf2 = { "quad", "combat_tank_o", "combat_tank_o", "stealth_raider" }
OrdosReinf3 = { "siege_tank", "siege_tank", "deviator" }
MercenaryReinf = { "sniper", "sniper", "sniper", "sniper", "sniper" }
OrdosReinf1Locations = { ordos_reinf1_entry.Location, ordos_reinf1_waypoint.Location }
OrdosReinf2Locations = { ordos_reinf2_entry.Location, ordos_reinf2_waypoint.Location }
OrdosReinf3Locations = { CargoVehicleEntry.Location, ordos_reinf3_waypoint.Location }
MapFormat: 11
RequiresMod: d2k
Title: M7v2
Author: Anonymous
Tileset: ARRAKIS
World:
MissionData:
Briefing: Good afternoon, sir.\nWe have recently had an agreement with House Ordos to support them in battle on Arrakis. Ordos forces are fighting against the Atreides forces in the area who are supported by the Emparor. Do everthing you can to get House Ordos win this battle.\nIf we can keep our relations with House Ordos good, we can get more from this situation.
CrateSpawner:
Enabled: False
Locked: True
-SpawnMPUnits:
MapCreeps:
Locked: True
MapOptions:
OrdosReinf1 = { "trooper", "trooper", "trooper", "light_inf", "light_inf", "light_inf", "raider" }
OrdosReinf2 = { "quad", "combat_tank_o", "combat_tank_o", "stealth_raider" }
OrdosReinf3 = { "siege_tank", "siege_tank", "deviator" }
MercenaryReinf = { "sniper", "sniper", "sniper", "sniper", "sniper" }
OrdosReinf1Locations = { ordos_reinf1_entry.Location, ordos_reinf1_waypoint.Location }
OrdosReinf2Locations = { ordos_reinf2_entry.Location, ordos_reinf2_waypoint.Location }
OrdosReinf3Locations = { CargoVehicleEntry.Location, ordos_reinf3_waypoint.Location }
Dune 2000 Mod at Version release-20161019
on map cba3e0f5fe99150d7680202fdbfa2dde9ebbe05f (M7v2 by Anonymous).
Date: 2017-01-08 13:42:57Z
Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1)
Runtime Version: .NET CLR 4.0.30319.42000
Exception of type `System.ArgumentException`: Aynı anahtara sahip öğe zaten eklenmiş.
konum: System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
konum: System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
konum: System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
konum: OpenRA.Mods.Common.Traits.Harvester.ClosestProc(Actor self, Actor ignore)
bomb_buggy:
Inherits: ^Tank
Valued:
Cost: 750
Tooltip:
Name: Bomb Buggy
Description: Fast remote vehicle armed with high explosives.\nHas very weak armor.
Buildable:
Queue: Armor
BuildPaletteOrder: 12
bomb_buggy:
Inherits: ^Tank
Valued:
Cost: 750
Tooltip:
Name: Bomb Buggy
Description: Fast remote vehicle armed with high explosives.\nHas very weak armor. \n\n Requires a Heavy Factory in order to move.
Buildable:
Queue: Armor
BuildPaletteOrder: 12
Base =
{
Harkonnen = { HRefinery, SHeavyFactory, SLightFactory, HGunTurret1, HGunTurret2, HGunTurret3, HGunTurret4, HGunTurret5, SBarracks, HPower1, HPower2, HPower3, HPower4 },
Smugglers = { SOutpost, SHeavyFactory, SLightFactory, SGunTurret1, SGunTurret2, SGunTurret3, SGunTurret4, SBarracks, SPower1, SPower2, SPower3 }
}
HarkonnenLightInfantryRushers =
{
easy = { "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
normal = { "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
@MustaphaTR
MustaphaTR / lua.log
Last active February 14, 2017 18:09
Fatal Lua Error: [string "BindingSupport.lua"]:30: Uncaught CLR exception at Lua->CLR boundary: System.Reflection.TargetInvocationException: Özel durum bir çağırma hedefi tarafından oluşturuldu. ---> System.Reflection.TargetInvocationException: Özel durum bir çağırma hedefi tarafından oluşturuldu. ---> System.Collections.Generic.KeyNotFoundException: Verilen anahtar sözlükte yoktu.
konum: System.Collections.Generic.Dictionary`2.get_Item(TKey key)
konum: OpenRA.ReadOnlyDictionary`2.get_Item(TKey key) c:\Users\Kullanıcı\Downloads\OpenRA-bleed\OpenRA-bleed\OpenRA.Game\Primitives\ReadOnlyDictionary.cs içinde: satır 78
konum: OpenRA.Mods.Common.Scripting.ClassicProductionQueueProperties.GetBuildableInfo(String actorType)
konum: OpenRA.Mods.Common.Scripting.ClassicProductionQueueProperties.Build(String[] actorTypes, LuaFunction actionFunc)
--- İç özel durum yığını izlemesinin sonu ---
konum: System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean construct
IdlingUnits =
{
Harkonnen = { },
Smugglers = { }
}
AttackGroupSize =
{
easy = 6,
normal = 8,