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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace ConsoleApp1 | |
{ | |
internal enum Command | |
{ | |
Repair = '1', | |
Exit = '2' |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace ConsoleApp1 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace ConsoleApp1 | |
{ | |
internal enum Command | |
{ | |
SkipTime = '1', | |
AddFish = '2', |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace ConsoleApp1 | |
{ | |
internal enum Command | |
{ | |
NextBattle = '1', | |
Exit = '2' |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace ConsoleApp1 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ |
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using System; | |
using System.Collections.Generic; | |
namespace ConsoleApp1 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Coliseum сoliseum = new Coliseum(); |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace ConsoleApp1 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ |
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using System; | |
using System.Collections.Generic; | |
namespace ConsoleApp1 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Shop shop = new Shop(); |
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using System; | |
using System.Collections.Generic; | |
namespace ConsoleApp1 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Library bookShelf = new Library(); |
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using System; | |
using System.Collections.Generic; | |
namespace ConsoleApp2 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Croupier Table = new Croupier(); |