$/
artifacts/
build/
docs/
lib/
packages/
samples/
src/
tests/
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#!/usr/bin/env bash | |
# checck if pidof exists | |
PIDOF="$(which pidof)" | |
# and if not - install it | |
(test "${PIDOF}" && test -f "${PIDOF}") || brew install pidof | |
# find app in default paths | |
CO_PWD=~/Applications/CrossOver.app/Contents/MacOS | |
test -d "${CO_PWD}" || CO_PWD=/Applications/CrossOver.app/Contents/MacOS |
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using System; | |
using System.Globalization; | |
using System.Net; | |
using System.Net.Sockets; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace Socks | |
{ | |
public static class Socks5 |
Many people naively assume an ordinary .NET HashSet preserves insertion order. Indeed HashSet accidentally preserves insertion order until you remove and re-add some elements. There is such a data structure in Java - LinkedHashSet which respects order and has O(1) RW times.
No, I did not find a (working) corresponding implementation in .NET. That's I wrote this one.
The implementation uses linked list in combination with dictionary to define the iteration, ordering and at the same time allow O(1) removal.
The order is not affected if an element is re-inserted into the set it retains it's old position.
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# used different forum posts/guides to figure this out like: | |
# The uninstall script is located at /Library/Parallels/Parallels Service.app/Contents/Resources | |
# https://github.com/danijeljw/remparallels/blob/master/remprls.sh | |
# https://kb.parallels.com/122461 | |
# sudo find / -iname "*parallels*" | |
# sudo find / -iname "*prl*" | |
#before uninstalling deactivate your licencse - this won't be possible after uninstall | |
prlsrvctl deactivate-license |
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#define _CRT_SECURE_NO_DEPRECATE | |
#include <stdio.h> | |
#include <string.h> | |
#include <Windows.h> | |
// This allocates a "magic ring buffer" that is mapped twice, with the two | |
// copies being contiguous in (virtual) memory. The advantage of this is | |
// that this allows any function that expects data to be contiguous in | |
// memory to read from (or write to) such a buffer. It also means that |
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using System; | |
using System.Collections.Generic; | |
using System.Text; | |
namespace ProbabilisticDataStructures.DataStructures | |
{ | |
public class BitSet | |
{ | |
private ulong[] bitset; | |
public int Size { get; private set; } |
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internal static class NativeMethods { | |
public static void PreventSleep() { | |
SetThreadExecutionState(ExecutionState.EsContinuous | ExecutionState.EsSystemRequired); | |
} | |
public static void AllowSleep() { | |
SetThreadExecutionState(ExecutionState.EsContinuous); | |
} |
Principles of Adult Behavior
- Be patient. No matter what.
- Don’t badmouth: Assign responsibility, not blame. Say nothing of another you wouldn’t say to him.
- Never assume the motives of others are, to them, less noble than yours are to you.
- Expand your sense of the possible.
- Don’t trouble yourself with matters you truly cannot change.
- Expect no more of anyone than you can deliver yourself.
- Tolerate ambiguity.
- Laugh at yourself frequently.
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// copyright Toru Niina 2018. distributed under the Boost Software License v1.0. | |
// it provides an implementation of ReLU without branching. | |
// the core idea of branchless-ReLU is the following. | |
// 1. first, bitwise-and with 0 bits everytime returns 0 bits. but bitwise-and | |
// with 1 bits returns the original argument kept intact. | |
// 0000 & 1010 == 0000, 1111 & 1010 == 1010 | |
// 2. second, we can make 0 bits or 1 bits depending on the sign bit by applying | |
// right arithmetic shift 31 times. | |
// 1000 >> 31 == 1111, 0110 >> 31 == 0000 |
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