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overlapping rectangles
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package main | |
import ( | |
"fmt" | |
) | |
type Rectangle struct { | |
startingX int | |
startingY int | |
width int | |
height int | |
} | |
func (r Rectangle) Points() (out [][]int) { | |
for w := r.startingX; w <= r.startingX+r.width; w++ { | |
couple := []int{} | |
for h := r.startingY; h >= r.startingY-r.height; h-- { | |
couple = append(couple, w) | |
couple = append(couple, h) | |
out = append(out, couple) | |
couple = []int{} | |
} | |
} | |
return | |
} | |
func CommonPoints(a, b Rectangle) (out [][]int) { | |
for _, p := range a.Points() { | |
for _, c := range b.Points() { | |
if p[0] == c[0] && p[1] == c[1] { | |
out = append(out, p) | |
} | |
} | |
} | |
return | |
} | |
func CalcAreaFromPoints(points [][]int) int { | |
if len(points) == 0 { | |
return 0 | |
} | |
minX := points[0][0] | |
for p := range points[1:] { | |
if points[p][0] < minX { | |
minX = points[p][0] | |
} | |
} | |
maxX := points[0][0] | |
for p := range points[1:] { | |
if points[p][0] > maxX { | |
maxX = points[p][0] | |
} | |
} | |
minY := points[0][1] | |
for p := range points[1:] { | |
if points[p][1] < minY { | |
minY = points[p][1] | |
} | |
} | |
maxY := points[0][1] | |
for p := range points[1:] { | |
if points[p][1] > maxY { | |
maxY = points[p][1] | |
} | |
} | |
return (maxX - minX) * (maxY - minY) | |
} | |
func main() { | |
A := Rectangle{ | |
startingX: 1, | |
startingY: 4, | |
width: 3, | |
height: 3, | |
} | |
B := Rectangle{ | |
startingX: 0, | |
startingY: 5, | |
width: 4, | |
height: 3, | |
} | |
fmt.Println("Points of A: ", A.Points()) | |
fmt.Println("Points of B: ", B.Points()) | |
internal := CommonPoints(A, B) | |
fmt.Println("Common points: ", internal) | |
commonArea := CalcAreaFromPoints(internal) | |
fmt.Println("Common area size: ", commonArea) | |
} |
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