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Jarl Gullberg Nihlus

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<?xml version="1.0" encoding="US-ASCII" ?>
<character id="a2c14034-a126-44ce-b46e-1705a7b5a805" version="3">
<created_date>Oct 22, 2016</created_date>
<modified_date>Oct 22, 2016 6:45 PM</modified_date>
<profile>
<player_name>jarl</player_name>
<name>Tex</name>
<age>26</age>
<birthday>May 25</birthday>
<eyes>Orange</eyes>
sudo apt install gcc g++ python python-dev qt4-dev-tools libqt4-dev mercurial bzr cmake libc6-dev libc6-dev-i386 g++-multilib gdb valgrind gsl-bin libgsl0-dev flex bison libfl-dev tcpdump sqlite sqlite3 libsqlite3-dev libxml2 libxml2-dev libgtk2.0-0 libgtk2.0-dev vtun lxc uncrustify doxygen graphviz imagemagick texlive texlive-extra-utils texlive-latex-extra texlive-font-utils texlive-lang-portuguese dvipng python-sphinx dia python-pygraphviz python-kiwi python-pygoocanvas libgoocanvas-dev ipython libboost-signals-dev libboost-filesystem-dev openmpi-bin openmpi-common openmpi-doc libopenmpi-dev
Tryck Enter för att komma till menyn, tryck A för att avsluta
Välj 1 för att spela
Välj 2 för att se Highscore
1
Du befinner dig i ett mörkt och unket rum
Härifrån kan du komma till rum: 18 , 16 , 15 eller 6
Jag hör fladdermöss
Jag känner lukten av Wumpus
Jag hör fladdermöss
Stacktrace:
at <unknown> <0xffffffff>
at (wrapper managed-to-native) Gtk.Application.gtk_main () <IL 0x00008, 0x000d3>
at Gtk.Application.Run () <IL 0x00001, 0x00067>
at Everlook.Program.Main () [0x000ed] in /home/jarl/Programming/Everlook/Everlook/Program.cs:75
at (wrapper runtime-invoke) object.runtime_invoke_void (object,intptr,intptr,intptr) <IL 0x0004d, 0x002cd>
Native stacktrace:
#!/bin/bash
OUTPUT_FILE="$HOME/.local/.currentlyplaying"
echo "Press [CTRL+C] to stop watching the currently playing Spotify song."
while :
do
sp current | tail -2 | sort --reverse | tr -s ' ' | cut -d ' ' -f 2- | awk '{print}' ORS=' - ' | sed '$s/..$//' > $OUTPUT_FILE
sleep 1
done
using System;
namespace EmployeeEdu
{
internal class Program
{
public static void Main(string[] args)
{
// Create our initial local arrays
string[] names = new string[100];
RenderBatches = {System.Collections.Generic.List<Warcraft.MDX.Visual.MDXRenderBatch>} Count = 3
[0] = {Warcraft.MDX.Visual.MDXRenderBatch} {Warcraft.MDX.Visual.MDXRenderBatch}
ColorIndex = {short} -1
Flags = {Warcraft.MDX.Visual.EMDXRenderBatchFlags} Static
GeosetIndex = {ushort} 0
Layer = {ushort} 0
OPCount = {ushort} 1
RenderBatchLookupTableIndex = {ushort} 0
RenderFlagsIndex = {ushort} 0
RenderOrder = {sbyte} 0
/// <summary>
/// Attempts to load a game in a specified path, returning a <see cref="PackageGroup"/> object with the
/// packages in the path and an <see cref="OptimizedNodeTree"/> with a fully qualified node tree of the
/// package group.
///
/// If no packages are found, then this method will return null in both fields.
/// </summary>
/// <param name="gamePath"></param>
/// <returns></returns>
public async Task<(PackageGroup packageGroup, OptimizedNodeTree nodeTree)> LoadGameAsync(string gamePath,
.assembly extern mscorlib
{
.ver 4:0:0:0
.publickeytoken = (B7 7A 5C 56 19 34 E0 89 ) // .z\V.4..
}
.assembly extern System
{
.ver 4:0:0:0
.publickeytoken = (B7 7A 5C 56 19 34 E0 89 ) // .z\V.4..
}
#version 330 core
in GeometryOut
{
vec2 UV;
vec3 Normal;
} gIn;
out vec4 color;