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namespace SharpGL_EZ
{
public class Fruct
{
public Random dice = new Random();
public int x, y;
public Fruct()
{
x = dice.Next();
using System;
using System.IO;
namespace Labs
{
class Program
{
static Random dice = new Random();
static bool Loop = true;
static string bstr = "";
static int LabNum;
" Change the color scheme from a list of color scheme names.
" Version 2010-09-12 from http://vim.wikia.com/wiki/VimTip341
" Press key:
" F8 next scheme
" Shift-F8 previous scheme
" Alt-F8 random scheme
" Set the list of color schemes used by the above (default is 'all'):
" :SetColors all (all $VIMRUNTIME/colors/*.vim)
" :SetColors my (names built into script)
" :SetColors blue slate ron (these schemes)
int height = 10;
int width = 5;
int** double_array = new int*[height];
for (int i = 0; i < height; i++) {
double_array[i] = new int[width];
}
size_t width = image.height;
size_t height = image.width3;
char** pixels = (char**) calloc(height, sizeof(char*));
for (int i = 0; i < width; i ++) {
pixels[i] = (char*) calloc(width, sizeof(char));
}
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
#include <stdio.h>
#include <malloc.h>
#include "main.h"
bmpHeader header_plug;
bmpHeader header;
image_t image;
int condition = 0;
int main(void) {
#include <stdio.h>
#include <malloc.h>
#include "main.h"
bmpHeader header_plug;
bmpHeader header;
image_t image;
int condition = 0;
int main(void) {
#include <iostream>
using namespace std;
// region Debug
// Если верен - на каждой итерации выводится не только её результат, но ещё и состояния всех бинов
bool debug = true;
/**
{
"name": "SerialNumber",
"value": "477",
"related": {
"name": "type",
"value": "control",
"related": {
"name": "requiredAccessLevel",
"value": "4",
"related": {}