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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
namespace UnityChan | |
{ | |
public class CopyMaterialParameter : EditorWindow | |
{ | |
[SerializeField] |
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// This is the helper script for PostEffectMaskRenderer.cs and attaches "MainCamera(with PostEffectMask)" | |
// to the "Mask" property of Post Effect Mask Renderer component. | |
// Attach to the gameobject with Post Effect Mask Renderer component. | |
// | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[RequireComponent(typeof(PostEffectMaskRenderer))] |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using BeautifyEffect; | |
public class BeautifyDOFHelper : MonoBehaviour { | |
public Transform dOFtarget; | |
GameObject mainCamera; | |
Beautify beautify; |
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// | |
// QualitySettings/Shadows内のShadow Distance/Shadow Cascades/Cascade splitsをシーンから設定する. | |
// | |
// | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
namespace UnityChan | |
{ |
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