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#include <iostream> | |
#include <set> | |
#include <map> | |
#include <cstdio> | |
#include <cstdlib> | |
#include <ctime> | |
#include <cmath> | |
#include <cstring> | |
#include <vector> | |
#include <algorithm> |
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#include <iostream> | |
#include <vector> | |
#include <algorithm> | |
#include <cstdlib> | |
#include <cstdio> | |
#include <cstring> | |
#include <string> | |
#include <set> | |
#include <map> |
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#include <iostream> | |
#include <cstdio> | |
#include <string> | |
#include <cstring> | |
#include <cmath> | |
#include <vector> | |
#include <algorithm> | |
#include <set> | |
#include <cassert> |
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#include <cstdio> | |
#include <cmath> | |
#include <ctime> | |
#include <vector> | |
#include <set> | |
#include <iostream> | |
#include <cstring> | |
#include <algorithm> | |
#include <string> |
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#include <iostream> | |
#include <vector> | |
#include <algorithm> | |
#include <cstdlib> | |
#include <cstdio> | |
#include <cstring> | |
#include <string> | |
#include <set> | |
#include <map> |
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var arrival = new Date(2018, 1, 26, 23, 27, 0, 0); | |
btn = document.getElementById("troop_confirm_go"); | |
x = 1; | |
y = 5; | |
dist = Math.sqrt(x * x + y * y); | |
speed = 18; | |
//speed = 10.256410635108494; | |
game_speed = 1.5 | |
troop_speed = 0.65 | |
multiplier = 0.9096822222222225 |
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autoupgrade = 0; | |
autohq = 1; | |
if (autoupgrade === 1) { | |
setInterval(function() { | |
current_queue = document.getElementsByClassName('in-queue building-queue short')[0]; | |
busy = -1 | |
if (current_queue === undefined) { | |
busy = 0; | |
} else { |
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#include <cstdio> | |
#include <vector> | |
using namespace std; | |
vector <vector <int>> G1; | |
int** G2; | |
vector <pair <int, int>> G3; | |
int main() { | |
int n, m; |
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{ | |
"Caitlyn": { | |
"laning": { | |
"allin": 0.3, //Сила в All-in ситуациях | |
"poke": 0.8, //Харасс на линии | |
"escape": 0.4, //Возможность избежать ганков | |
"sustain": 0.1, //Вшитый в героя отхил | |
"ally_heal": 0.0, //Вшитые в героя хилы союзников | |
"ally_shield": 0.0, //Вшитые в героя шилды (ульт лулу и подобное считать за шилд) | |
}, |
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//a.cpp | |
//a.* can not include b.* | |
struct Test { | |
int Bar(); | |
}; | |
struct Test2 { | |
int Barr(); | |
}; |
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