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def switch(team, bot, opponent) | |
if @player_one | |
if @data.include? "p1a" | |
bot = self.get_bot_switch(team) | |
else | |
opponent = self.get_opponent_switch.freeze | |
end | |
else | |
if @data.include? "p2a" | |
bot = self.get_bot_switch(team) | |
else | |
opponent = self.get_opponent_switch.freeze | |
end | |
end | |
end | |
def get_bot_switch(team) | |
you = {} | |
you[:name] = @messages[3].split(',')[0].downcase.gsub(/[^A-z0-9]/,'') | |
you[:type] = POKEDEX[you[:name]]['types'].map(&:downcase) | |
you[:item] = team.find{|x| x[:name] == you[:name]}[:item] | |
you[:speed] = POKEDEX[you[:name]]['baseStats']['spe'] | |
you | |
end |
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require 'json' | |
require 'byebug' | |
require './helpers.rb' | |
require './battle-helpers.rb' | |
require './battle-parser.rb' | |
class Battle | |
attr_accessor :team, :moves, :bot, :opponent, :tier, :room | |
include BattleHelpers | |
def initialize(tier, player_one) | |
@tier = tier | |
@team = [] | |
@moves = [] | |
@bot = {} | |
@opponent = {} | |
@player_one = player_one | |
@have_team = false | |
end | |
def run(ws, data, room) | |
handler = BattleParser.new(ws, @bot, @opponent, @tier, data, room) | |
@player_one = @challenged | |
message = data.split('|') | |
case message[1] | |
when 'request' | |
@moves = handler.get_moves if message[2].split(':')[0].include? "active" | |
unless @have_team | |
@team = handler.get_team(message[2]) | |
@team.freeze | |
@have_team = true | |
end | |
#handler.request(message[2], @room) | |
when 'win','lose','tie' | |
#handler.win_lose_tie(room) | |
when 'faint' | |
#handler.faint(room, @team) | |
when 'player' | |
#handler.player(@moves,@team) | |
when '-damage' | |
#handler.damage | |
when 'turn' | |
byebug | |
move = decide(@moves, @bot, @opponent) | |
handler.mega_or_not(@team, @bot, ws) | |
when 'switch' | |
#handler.switch(@team, @bot, @opponent) | |
end | |
end | |
end |
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