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Marlon NotOfficer

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@denji
denji / nginx-tuning.md
Last active July 20, 2024 17:33
NGINX tuning for best performance

Moved to git repository: https://github.com/denji/nginx-tuning

NGINX Tuning For Best Performance

For this configuration you can use web server you like, i decided, because i work mostly with it to use nginx.

Generally, properly configured nginx can handle up to 400K to 500K requests per second (clustered), most what i saw is 50K to 80K (non-clustered) requests per second and 30% CPU load, course, this was 2 x Intel Xeon with HyperThreading enabled, but it can work without problem on slower machines.

You must understand that this config is used in testing environment and not in production so you will need to find a way to implement most of those features best possible for your servers.

#include <windows.h>
#include <iostream>
#include <sstream>
#include <iomanip>
#include <limits>
std::ostream &operator<<(std::ostream &out,const MEMORY_BASIC_INFORMATION &region)
{
std::ostringstream string;
@Amrsatrio
Amrsatrio / AccountService.java
Last active December 11, 2023 13:24
some epic/fortnite endpoints
package com.tb24.fn.network;
import com.google.gson.JsonObject;
import com.tb24.fn.model.account.*;
import retrofit2.Call;
import retrofit2.http.*;
import java.util.List;
import java.util.Map;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Security;
namespace ProcessMemoryTest.Native
{
[SuppressUnmanagedCodeSecurity]
public static unsafe class Kernel32
{