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//[] call DIS_fnc_DIS_RankInit
//This will setup all the ranks for players and needed information for running the leveling system.
//Levels
//[ 0 , 1 ]
//Abilities
//[Number of max AI recruitment, Ammo Drop ]
private _PlayerJInfo = (profileNamespace getVariable format["DIS_INFO_%1_SIDEID",profileName]);
if !(isNil "_PlayerJInfo") then

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