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@mstevenson
mstevenson / ConfigurableJointExtensions.cs
Created October 24, 2014 07:14
Extension methods for working with Configurable Joints for Unity
using UnityEngine;
public static class ConfigurableJointExtensions
{
/// <summary>
/// Sets a joint's targetRotation to match a given local rotation.
/// The joint transform's local rotation must be cached on Start and passed into this method.
/// </summary>
public static void SetTargetRotationLocal (this ConfigurableJoint joint, Quaternion targetLocalRotation, Quaternion startLocalRotation)
{
@favoyang
favoyang / BuildAddressables.cs
Last active June 7, 2024 18:10
Build addressable bundles when clicking the build button
/// <summary>
/// The script gives you choice to whether to build addressable bundles when clicking the build button.
/// For custom build script, call PreExport method yourself.
/// For cloud build, put BuildAddressablesProcessor.PreExport as PreExport command.
/// Discussion: https://forum.unity.com/threads/how-to-trigger-build-player-content-when-build-unity-project.689602/
///
/// License: The MIT License https://opensource.org/licenses/MIT
/// </summary>
using UnityEditor;
using UnityEditor.AddressableAssets;