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| Specs | |
| LOCK METHOD | |
| The lock method should take four arguments: | |
| def lock(a,b,c,d) | |
| end | |
| Each argument represents a number on a combination lock. The method will return "unlocked" or "locked", depending on whether the combination is correct. There are several combinations that are "correct". | |
| The first number has to be a 3, 5, or 7 | |
| The second number has to be a 2 |
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| def hello | |
| "Hello World" | |
| end | |
| # describe "hello" do | |
| # it "should return 'Hello World'" do | |
| # expect(hello).to eq("Hello World") | |
| # end |
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| # a + " + " + b + " = " + (a + b) | |
| def add(a,b) | |
| "#{a} + #{b} = #{a+b}" | |
| end | |
| p add(1,2) | |
| p add(5,7) | |
| p add(10,12) |
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| def hello(first, last) | |
| "Hello #{first} #{last}" | |
| end | |
| p hello("Steve", "Jobs") | |
| Output | |
| "Hello Steve Jobs" | |
| # describe "hello" do | |
| # it "should return 'Hello first name last name'" do |
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| def hello(firstpresident1, lastpresident1) | |
| "Hello #{firstpresident1} #{lastpresident1}" | |
| end | |
| def hello(firstpresident2, lastpresident2) | |
| "Hello #{firstpresident2} #{lastpresident2}" | |
| end | |
| p hello("Abraham", "Lincoln") | |
| p hello("George", "Washington") | |
| Output |
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| def hello(name1) | |
| "Hello #{name1}" | |
| end | |
| def hello(name2) | |
| "Hello #{name2}" | |
| end | |
| p hello("World") | |
| p hello("Bob") |
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| describe "greet" do | |
| it "says hello to someone" do | |
| greeting = greet("Steve", "Jobs") | |
| expect(greeting).to eq("Hello Steve Jobs.") | |
| end | |
| end | |
| In order to make this test pass, you would implement the greet method as it's written below: | |
| def greet(first, last) |
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| Strings are declared by placing quotes around a word. "Hello World" | |
| A command is needed to instruct the computer to do something with the "hello world" string. As we mentioned in the checkpoint, Ruby has a command called p which prints the value of an object - p "hello world" | |
| Booleans, Symbols and Variables - primitive data, just strings and numbers | |
| Underscores make variables easier to read. When underscores are used in this capacity it's known as using "snake-case". The other type of case that you'll see in programming is "camel-case", which looks like: ThisIsCamelCase. | |
| Symbols are like strings, only with less functionality. A Symbol is designated with a colon (:) to the left of a word. Symbols can contain any alpha-numeric character, but they must start with a letter. |
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