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Max Lee Phoenix616

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import net.minecraft.server.v1_10_R1.Block;
import net.minecraft.server.v1_10_R1.BlockPosition;
import net.minecraft.server.v1_10_R1.Blocks;
import net.minecraft.server.v1_10_R1.ChunkCoordIntPair;
import net.minecraft.server.v1_10_R1.DefinedStructure;
import net.minecraft.server.v1_10_R1.DefinedStructureInfo;
import net.minecraft.server.v1_10_R1.DefinedStructureManager;
import net.minecraft.server.v1_10_R1.EnumBlockMirror;
import net.minecraft.server.v1_10_R1.EnumBlockRotation;
import net.minecraft.server.v1_10_R1.MinecraftKey;
@SupaHam
SupaHam / RainbowSky.java
Created December 4, 2014 23:54
Create a colourful sky. The SkyColors are best rendered during day. These colors were the best I could find without repeating them. This triggers a rain effect (on the client side), so it would be wise to cover their heads with blocks, especially far above so they don't hear the rain sounds. I'd recommend Barrier blocks at level 256 in adjacent …
package com.supaham.bukkittesting.protolib;
import com.comphenix.protocol.PacketType;
import com.comphenix.protocol.ProtocolManager;
import com.comphenix.protocol.events.PacketContainer;
import com.supaham.bukkittesting.BukkitTesting;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.block.Action;
package com.brohoof.minelittlepony.model;
import com.brohoof.minelittlepony.renderer.PlaneRenderer;
import net.minecraft.client.model.ModelBox;
import net.minecraft.client.model.PositionTextureVertex;
import net.minecraft.client.model.TexturedQuad;
import net.minecraft.client.renderer.VertexBuffer;
public class ModelPlane extends ModelBox {
@zachbr
zachbr / paper.md
Last active January 22, 2016 00:17
PaperSpigot paper.yml temporary "wiki" (air quotes) : Please use https://paper.readthedocs.org/
package com.empireminecraft.systems.db;
import com.empireminecraft.util.Util;
import java.sql.SQLException;
import java.util.Queue;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;