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W/Unity ( 8455): (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
W/Unity ( 8455): | |
W/Conscrypt( 3618): Could not set socket write timeout: null | |
W/Conscrypt( 3618): Could not set socket write timeout: null | |
W/GLSUser ( 3618): [AppCertManager] IOException while requesting key: | |
W/GLSUser ( 3618): java.io.IOException: Invalid device key response. | |
W/GLSUser ( 3618): at ena.a(:com.google.android.gms:282) | |
W/GLSUser ( 3618): at ena.a(:com.google.android.gms:4237) | |
W/GLSUser ( 3618): at ena.a(:com.google.android.gms:167) | |
W/GLSUser ( 3618): at emz.a(:com.google.android.gms:65) |
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Hi everyone, here are some example calls for Medal. All response are given in JSON only. We will add more functionality soon (such as being able to upvote inside discord, submitting clips, and seeing results from a specific discord channel. For now you'll have to use MedalBot for these features.) | |
1) Get started by syncing your local games with ours. You can do this by syncing with our categories endpoint. | |
For example: Do a request to https://api.gomedal.com/categories and you'll receive a JSON array of categories like this: | |
https://pastebin.com/sp5ND2sF | |
Simple save the categoryName and the categoryId to a local array and save it. You'll need it later. |
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