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using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class LeaderboardEntryBehaviour : MonoBehaviour
{
public TMP_Text NameField;
public TMP_Text ScoreField;
public void UpdateNameAndScore(string inputName, int inputScore)
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using TMPro;
public class LeaderboardUIManager : MonoBehaviour
{
public static LeaderboardUIManager Singleton;
using NUnit.Framework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class LeaderboardManager : MonoBehaviour
{
public static LeaderboardManager Singleton;
using LLMUnity;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
public class TestCallFunction : MonoBehaviour
{
[Header("UI References:")]
using System.Collections;
using System.Collections.Generic;
using Unity.Services.Authentication;
using Unity.Services.Core;
using Unity.Services.Relay;
using Unity.Services.Relay.Models;
using Unity.Netcode;
using Unity.Netcode.Transports.UTP;
using Unity.Networking.Transport.Relay;
using UnityEngine;
using Unity.Netcode.Components;
public class NetWorkTransformClient : NetworkTransform
{
protected override bool OnIsServerAuthoritative()
{
return false;
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(MeshFilter))]
public class GameFaceManager : MonoBehaviour
{
MeshFilter myMeshFilter;
Vector3[] calibrationSnapshot;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(MeshFilter))]
public class FaceMeshAnalyzerBehaviour : MonoBehaviour
{
MeshFilter myMeshFilter;
Vector3[] vertexSnapshotA;
Vector3[] vertexSnapshotB;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
public class FindFloorBehaviour : MonoBehaviour
{
public GameObject[] PlanesFoundInScene;
public int NumberOfPlanes;
// Made with Amplify Shader Editor v1.9.7.1
// Available at the Unity Asset Store - http://u3d.as/y3X
Shader "StencilShaderObject"
{
Properties
{
_MainTexture("MainTexture", 2D) = "white" {}
[HideInInspector] _texcoord( "", 2D ) = "white" {}
[HideInInspector] __dirty( "", Int ) = 1
}