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using UnityEngine; | |
using UnityEngine.UI; | |
using TMPro; | |
public class LeaderboardEntryBehaviour : MonoBehaviour | |
{ | |
public TMP_Text NameField; | |
public TMP_Text ScoreField; | |
public void UpdateNameAndScore(string inputName, int inputScore) |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine.UI; | |
using TMPro; | |
public class LeaderboardUIManager : MonoBehaviour | |
{ | |
public static LeaderboardUIManager Singleton; |
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using NUnit.Framework; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Networking; | |
public class LeaderboardManager : MonoBehaviour | |
{ | |
public static LeaderboardManager Singleton; |
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using LLMUnity; | |
using System.Collections; | |
using System.Collections.Generic; | |
using TMPro; | |
using UnityEngine; | |
using UnityEngine.Events; | |
public class TestCallFunction : MonoBehaviour | |
{ | |
[Header("UI References:")] |
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using System.Collections; | |
using System.Collections.Generic; | |
using Unity.Services.Authentication; | |
using Unity.Services.Core; | |
using Unity.Services.Relay; | |
using Unity.Services.Relay.Models; | |
using Unity.Netcode; | |
using Unity.Netcode.Transports.UTP; | |
using Unity.Networking.Transport.Relay; | |
using UnityEngine; |
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using Unity.Netcode.Components; | |
public class NetWorkTransformClient : NetworkTransform | |
{ | |
protected override bool OnIsServerAuthoritative() | |
{ | |
return false; | |
} | |
} |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[RequireComponent(typeof(MeshFilter))] | |
public class GameFaceManager : MonoBehaviour | |
{ | |
MeshFilter myMeshFilter; | |
Vector3[] calibrationSnapshot; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[RequireComponent(typeof(MeshFilter))] | |
public class FaceMeshAnalyzerBehaviour : MonoBehaviour | |
{ | |
MeshFilter myMeshFilter; | |
Vector3[] vertexSnapshotA; | |
Vector3[] vertexSnapshotB; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.XR.ARFoundation; | |
public class FindFloorBehaviour : MonoBehaviour | |
{ | |
public GameObject[] PlanesFoundInScene; | |
public int NumberOfPlanes; |
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// Made with Amplify Shader Editor v1.9.7.1 | |
// Available at the Unity Asset Store - http://u3d.as/y3X | |
Shader "StencilShaderObject" | |
{ | |
Properties | |
{ | |
_MainTexture("MainTexture", 2D) = "white" {} | |
[HideInInspector] _texcoord( "", 2D ) = "white" {} | |
[HideInInspector] __dirty( "", Int ) = 1 | |
} |
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