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//returns 1 if 0<=x<1, 0 otherwise | |
float IsBetween0And1(float x) { | |
return 1 - saturate(floor(abs((x-0.5)*2))); | |
} |
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float3 GetAxis(float3 input) { | |
input = normalize(input) ; | |
float3 signs = sign(input) ; | |
float3 abss = abs(input) ; | |
float maxs = max(abss.x, max(abss.y, abbs.z)); | |
return floor(abss/maxs) * signs; | |
} |
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using UnityEngine; | |
using System.Collections; | |
public class ConveyorBelt : MonoBehaviour { | |
public float speed = 2.0f; | |
void FixedUpdate() | |
{ | |
Rigidbody rigidbody = GetComponent<Rigidbody>(); |
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using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
using System.Collections; | |
[ExecuteInEditMode] | |
public class PreviewCulling : MonoBehaviour { | |
#if UNITY_EDITOR |
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