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@Pwootage
Pwootage / gist:1119286
Created August 2, 2011 00:06
Arrow puzzle noteblock->lightstone then trigger nearby memory blocks
pinv = player.getInventory()
redck = 4
var ppos = player.getPosition();
var px = Math.round(ppos.x);
var py = Math.round(ppos.y);
var pz = Math.round(ppos.z);
for each (var entity in player.getEntitiesWithinRange(50))
{
if(entity.classType == "Arrow")
updateMana = function()
{
pPos = player.getPosition();
if (world.getLightValue(pPos.x, pPos.y, pPos.z) > 3)
{
generateMana();
}
else
{
loseMana();
enable:true
enablemp:true
give-command:/give {1}:{3} {2} {0}
save-name1:1
save-name2:2
save-name3:3
save-name4:4
save-name5:5
save-name6:6
save-name7:7
0100100101000011010000010110011101001001010010000100001000110001010110010110110101111000011100000101100101111001010000100011001001100010001100100110110001101011010010010100100001001110011010000110010001101101010101100100010001100001010010000101011001110101011000010111100101101000010110000110001000110011010010100111001101011010010000110100001000110011011000100011001101001010011100110101101001000011011101110110011101010001001100100110100000110001011000100110110101110011011001110101100100110010011010000011000101100010011011010111001101110000010001000101000101101111011001110100100101000011010000010110011101001001010000110100000101100111010010010100100001010010011011110110001101101101001110010011001101100011011110010100001001001010010101000011000001010110001101000101100100110010010101100111011101100100010001110110110001110110011000100110011100110000010010110100100101000011010000010110011101001001010010000111001101001110010000110110100101000001011001110100100101000011010000010100101001100011011011010101011000110000
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COMMA_PARENTHESIS_WHITESPACE
-----------
Use of whitespace before comma and before/after parentheses
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DOUBLE_PUNCTUATION
-----------
Use of two consecutive dots or commas
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@Pwootage
Pwootage / gist:1396588
Created November 27, 2011 00:23
Color codes
BLACK - 0
DARK_BLUE - 1
DARK_GREEN - 2
DARK_AQUA - 3
DARK_RED - 4
DARK_PURPLE - 5
GOLD - 6
GRAY - 7
DARK_GRAY - 8
BLUE - 9
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
Vector3 pos = game.getPlayer().getPos();
Vector3 look = game.getPlayer().getLookVec();
Vector3 eye = pos.add(look);
gluLookAt(eye.getX(), eye.getY(), eye.getZ(), pos.getX(), pos.getY(), pos.getZ(), 0, 0, 1);
public class DList<E extends Comparable<E>> {
private class Node {
public E data;
public Node next;
public Node prev;
public Node(E data) {
this.data = data;
}
set APPDATA=%CD%
minecraft
@Pwootage
Pwootage / CrashExample.java
Created January 5, 2013 02:03
Crash of SharedDrawable on certain windows platforms
import javax.swing.JFrame;
import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.SharedDrawable;
public class CrashExample extends JFrame {