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#ue4export header version 0.1 | |
#last tested with b-v2.79 ue4export-v0.2.1 | |
import bpy | |
import datetime | |
S_time = datetime.datetime.now() | |
print("---RUNNING-UE4 ::: "+str(S_time)+"---") | |
ActionList=['M4_ADS_RELOAD'] | |
#ActionList=[ |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Richard Attempts To Make Veronoi Diagrams</title> | |
</head> | |
<body> | |
</body> | |
<script type="text/javascript"> | |
var canvas = document.createElement("canvas") | |
var ctx = canvas.getContext('2d') |
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int abs(int a){ | |
if (a<0){ | |
return a*-1; | |
} | |
} | |
float sinTable(int a){ | |
float p = 0; | |
if(a=0){p+= 0;} | |
else if(a=0){p+= 0;} | |
else if(a=1){p+= 0.0174;} |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>Minute Hour Overlap</title> | |
<style media="screen"> | |
body{ | |
font-family: sans-serif; | |
} | |
.total{ |
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<style> | |
.userImage:{ | |
height:100px; | |
} | |
</style> | |
<div id="photo-container" class="userImage"> |
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<html> | |
<head> | |
<title></title> | |
<style type="text/css"> | |
.printBackground{ | |
-webkit-print-color-adjust: exact; | |
} | |
body{ | |
font-family: sans-serif; | |
background-color: #efefef; |
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var defs = { | |
teamColor: ["#ff4444", "#00aaff"], | |
frozenSprite: [193, 86, 11, 19], | |
buttons: { | |
"fighter": [4, 345, 64, 64], | |
"speed": [132, 345, 64, 64], | |
"life": [68, 345, 64, 64], |
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// A modified script based on one created by PlayUp Tools - www.playuptools.com | |
//source at https://github.com/RH2/TD_B3D-UDK/tree/Unity feel free to fork and improve/expand this plugin ^__^ | |
using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.IO; | |
using System.Text; | |
using System; |
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import bpy | |
import mathutils | |
import random | |
import copy | |
print("running") | |
a=mathutils.Color() | |
a.hsv=[0.2,0,1] | |
D=bpy.data |
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<html> | |
<head> | |
<title></title> | |
<style type="text/css"> | |
body,html{ | |
background-color: hsl(0,0%,50%); | |
margin:0px; | |
padding: 0px; | |
} | |
canvas{ |