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// Dump of all classes for "left4dead2" as at 2019/08/02 | |
// | |
CFireSmoke - _firesmoke | |
CPlasma - _plasma | |
CCharge - ability_charge | |
CLeap - ability_leap | |
CLunge - ability_lunge | |
CSelfDestruct - ability_selfdestruct | |
CSpitAbility - ability_spit |
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<!-- dmx encoding keyvalues2 4 format model 22 --> | |
"DmElement" | |
{ | |
"id" "elementid" "d2cf1451-8fb9-3988-82a0-3feb8bcae2ab" | |
"name" "string" "Scene" | |
"skeleton" "element" "094e4572-7f24-34fc-b2f9-a2abd8adfcaf" | |
"model" "element" "094e4572-7f24-34fc-b2f9-a2abd8adfcaf" | |
} | |
"DmeModel" |
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#include "SteamVRUtils.h" | |
#define INPUT_PATH_CONTROLLER_LEFT "/user/hand/left" | |
#define INPUT_PATH_CONTROLLER_RIGHT "/user/hand/right" | |
#define INPUT_PATH_HMD "/user/head" | |
using namespace vr; |
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//========= Copyright Valve Corporation ============// | |
// From https://github.com/ValveSoftware/openvr | |
// Modified by Rectus | |
#include <windows.h> | |
#include "d3dx12.h" | |
#include <d3d12.h> | |
#include <dxgi1_4.h> | |
#include <wrl.h> | |
#include <D3Dcompiler.h> |
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//========= Copyright Valve Corporation ============// | |
// From https://github.com/ValveSoftware/openvr | |
// Modified by Rectus | |
#include <windows.h> | |
#include "d3dx12.h" | |
#include <d3d12.h> | |
#include <dxgi1_4.h> | |
#include <wrl.h> | |
#include <D3Dcompiler.h> |