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@HolyFot
HolyFot / NightLight.cs
Created August 23, 2020 04:42
Enviro Scripts
using UnityEngine;
using System.Collections.Generic;
public class NightLight : MonoBehaviour
{
[SerializeField] public List<GameObject> objects;
public bool isNight = false;
private void Awake()
{
@ZimM-LostPolygon
ZimM-LostPolygon / UnityGuidRegenerator.cs
Last active June 3, 2024 07:38
Unity asset GUIDs regenerator
// Drop into Assets/Editor, use "Tools/Regenerate asset GUIDs"
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using UnityEditor;
namespace UnityGuidRegenerator {
public class UnityGuidRegeneratorMenu {