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A dice roller app built with Flutter.
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import 'dart:math' as math; | |
import 'package:flutter/material.dart'; | |
var r = math.Random(412); | |
void main() { | |
runApp(App()); | |
} | |
class App extends StatelessWidget { | |
@override | |
Widget build(BuildContext context) { | |
return MaterialApp( | |
title: 'Dice Roller', | |
home: Scaffold( | |
appBar: AppBar( | |
title: Text('Dice Roller'), | |
backgroundColor: Colors.amber, | |
), | |
body: Body(), | |
), | |
); | |
} | |
} | |
class Body extends StatefulWidget { | |
@override | |
_BodyState createState() { | |
return _BodyState(); | |
} | |
} | |
class _BodyState extends State<Body> { | |
int _dice = 0; | |
String determineImage(int value) { | |
switch (value) { | |
case 1: | |
return './assets/dice_1.png'; | |
case 2: | |
return './assets/dice_2.png'; | |
case 3: | |
return './assets/dice_3.png'; | |
case 4: | |
return './assets/dice_4.png'; | |
case 5: | |
return './assets/dice_5.png'; | |
case 6: | |
return './assets/dice_6.png'; | |
default: | |
return './assets/empty_dice.png'; | |
} | |
} | |
void _rollDice() { | |
const _snackBar = SnackBar( | |
content: Text('Rolling...'), | |
duration: Duration(milliseconds: 300), | |
); | |
setState(() { | |
_dice = r.nextInt(6) + 1; | |
}); | |
Scaffold.of(context).showSnackBar(_snackBar); | |
} | |
void _countUp() { | |
setState(() { | |
_dice = _dice < 6 ? _dice + 1 : _dice; | |
}); | |
} | |
void _resetDice() { | |
setState(() { | |
_dice = 0; | |
}); | |
} | |
@override | |
Widget build(BuildContext context) { | |
return Center( | |
child: Column( | |
mainAxisAlignment: MainAxisAlignment.center, | |
children: <Widget>[ | |
Image.asset( | |
determineImage(_dice), | |
height: 300, | |
width: 300, | |
), | |
ElevatedButton( | |
child: Text('ROLL'), | |
onPressed: _rollDice, | |
), | |
ElevatedButton( | |
child: Text('COUNT UP'), | |
onPressed: _countUp, | |
), | |
ElevatedButton( | |
child: Text('RESET'), | |
onPressed: _resetDice, | |
), | |
], | |
), | |
); | |
} | |
} |
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