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// Fill out your copyright notice in the Description page of Project Settings. | |
#include "Fantasy.h" | |
#include "InventoryComponent.h" | |
#include "UnrealNetwork.h" | |
// Sets default values for this component's properties | |
UInventoryComponent::UInventoryComponent() | |
{ |
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#pragma once | |
#ifdef _WIN32 | |
#include "windows.h" | |
#elif __linux__ | |
#include <time.h> | |
#endif | |
class StopWatch | |
{ |
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#pragma once | |
#include <stdint.h> | |
// Normally located in Parser.c | |
#define ulex_token(name) Tok_ ## name | |
#define ulex_token_type uint32_t | |
#define ulex_trans(name) (0x80000000 | (uint32_t)ulex_token(name) << 16) | |
#define ulex_eof(name) (uint16_t)ulex_token(name) |
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static const uint32_t ulex_equiv_table[0x100] = { | |
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xfc, 0x1f8, 0xfc, 0xfc, 0x2f4, 0x0, 0x0, | |
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, | |
0xfc, 0x3f0, 0x4ec, 0x0, 0x0, 0x5e8, 0x6e4, 0x0, 0x7e0, 0x8dc, 0x9d8, 0xad4, 0xbd0, 0xccc, 0xdc8, 0xec4, | |
0xfc0, 0x10bc, 0x10bc, 0x10bc, 0x10bc, 0x10bc, 0x10bc, 0x10bc, 0x10bc, 0x10bc, 0x11b8, 0x12b4, 0x13b0, 0x14ac, 0x15a8, 0x0, | |
0x0, 0x16a4, 0x16a4, 0x16a4, 0x16a4, 0x16a4, 0x16a4, 0x17a0, 0x17a0, 0x17a0, 0x17a0, 0x17a0, 0x17a0, 0x17a0, 0x17a0, 0x17a0, | |
0x17a0, 0x17a0, 0x17a0, 0x17a0, 0x17a0, 0x17a0, 0x17a0, 0x17a0, 0x17a0, 0x17a0, 0x17a0, 0x189c, 0x1998, 0x1a94, 0x0, 0x17a0, | |
0x0, 0x16a4, 0x16a4, 0x16a4, 0x16a4, 0x16a4, 0x16a4, 0x17a0, 0x17a0, 0x17a0, 0x17a0, 0x17a0, 0x17a0, 0x17a0, 0x17a0, 0x17a0, | |
0x17a0, 0x17a0, 0x17a0, 0x17a0, 0x17a0, 0x17a0, 0x17a0, 0x17a0, 0x1b90, 0x17a0, 0x17a0, 0x1c8c, 0x1d88, 0x1e84, 0x0, 0x0, | |
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, |