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#include <iostream> | |
struct Vector3 | |
{ | |
Vector3() = default; | |
Vector3(float x, float y, float z) : x(x), y(y), z(z) {} | |
float x, y, z; | |
Vector3 operator+(Vector3); | |
Vector3 operator-(Vector3); |
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Vec2 CharacterPoints[4]; | |
void UpdateCollisionPoints() | |
{ | |
//The 5s below is just a small buffer, | |
//Change them accordingly | |
CharacterPoints[0] = Vec2(posX - 5, posY - 5); | |
CharacterPoints[1] = Vec2(posX + character_Width + 5, posY - 5); | |
CharacterPoints[2] = Vec2(posX - 5, PosY + character_Height + 5); | |
CharacterPoints[3] = Vec2(posX + character_Width - 5, posY + chrachter_Height + 5); |
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bool firstTime = true; | |
class Vec2 | |
{ | |
public: | |
float x = 0.0f; | |
float y = 0.0f; | |
} | |
Vec2 coinPositions[10]; |
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package Gamecontroller; | |
import java.awt.event.ActionEvent; | |
import java.awt.event.ActionListener; | |
import java.io.IOException; | |
import java.util.ArrayList; | |
import engine.Game; | |
import engine.GameListener; | |
import exceptions.CannotAttackException; |
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if (!oppField.isEmpty()) | |
for (int i = 0; i < oppField.size(); i++) { | |
Minion m = oppField.get(i); | |
if (!m.isDivine()) { | |
if (m.getCurrentHP() - 4 <= 0) { | |
oppField.remove(m); | |
i--; | |
} | |
else | |
m.setCurrentHP(m.getCurrentHP() - 4); |
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public void attack(Minion target) { | |
if(!target.isDivine()) | |
target.setCurrentHP(target.currentHP - this.getAttack()); | |
else | |
target.setDivine(false); | |
if(!isDivine()) | |
setCurrentHP(currentHP - target.getAttack()); | |
else | |
setDivine(false); |
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#include <iostream> | |
int main() | |
{ | |
cout << "Hello World!!!" << endl; | |
cout << "This is added Now!" << endl; | |
} |