#ifndef HEADER_H
#define HEADER_H
//...
#endif //HEADER_H
is preferred to
template<typename T> | |
struct Has_My_Static { | |
typedef char yes[1]; | |
typedef char no[2]; | |
template<void*> struct exist_check; | |
template<typename U, U> struct type_check; // Use this for type checking. | |
#ifdef _MSC_VER | |
template<typename C> static yes& chk(C*, exist_check<(void*)&C::MyStatic>*); | |
#else | |
template<typename C> static yes& chk(C*, typeof(&C::MyStatic)); |
template <typename t> | |
void DeleteAllIn(t& iteratable) | |
{ | |
for(t::iterator it = iteratable.begin(); it != iteratable.end(); it++) | |
delete *it; | |
} |
Creating qmake. Please wait... | |
g++ -c -o project.o -pipe -DQMAKE_OPENSOURCE_EDITION -g -fconstant-cfstrings -I. -Igenerators -Igenerators/unix -Igenerators/win32 -Igenerators/mac -Igenerators/symbian -I/Users/Indy/dev/qt/qt/include -I/Users/Indy/dev/qt/qt/include/QtCore -I/Users/Indy/dev/qt/qt/src/corelib/global -I/Users/Indy/dev/qt/qt/src/corelib/xml -DQT_NO_PCRE -DQT_BUILD_QMAKE -DQT_BOOTSTRAPPED -DQT_NO_TEXTCODEC -DQT_NO_UNICODETABLES -DQT_NO_COMPONENT -DQT_NO_STL -DQT_NO_COMPRESS -I/Users/Indy/dev/qt/qt/mkspecs/macx-g++ -DHAVE_QCONFIG_CPP -DQT_NO_THREAD -DQT_NO_QOBJECT -DQT_NO_GEOM_VARIANT project.cpp | |
In file included from /Users/Indy/dev/qt/qt/include/QtCore/qdatastream.h:1, | |
from /Users/Indy/dev/qt/qt/include/QtCore/../../src/corelib/tools/qstringlist.h:46, | |
from /Users/Indy/dev/qt/qt/include/QtCore/qstringlist.h:1, | |
from project.h:45, | |
from project.cpp:42: | |
/Users/Indy/dev/qt/qt/include/QtCore/../../src/corelib/io/qdatastream.h:45:35: erro |
class BrowserWindow : public QMainWindow { | |
Q_OBJECT | |
private: | |
class AsyncServerQuery* Query; | |
... | |
public slots: | |
void ServerInfoReceived(struct SteamServerInfo Info); | |
}; | |
BrowserWindow::BrowserWindow(QWidget *parent) : |
GLuint CreateShaderProgram(shader_id shader) | |
{ | |
GLuint vshader = CreateShader(GetVShaderFile(shader), GL_VERTEX_SHADER); | |
if(!vshader) goto error; | |
GLuint pshader = CreateShader(GetVShaderFile(shader), GL_FRAGMENT_SHADER); | |
if(!pshader) goto error_pshader; | |
GLuint program = glCreateProgram(); |
(def L '()) | |
(defn add-item [i] | |
(def L (cons i L)) | |
(add-item 1) | |
(add-item 2) | |
.... | |
(def L '()) | |
(defn add-fun [i] | |
(def L (cons i L)) | |
(defn fn1 [] ...) | |
(add-item fn1) | |
(defn fn2 [] ...) | |
(add-item fn2) |
int lua_load_module(lua_State* lua) | |
{ | |
const char* lua_file = lua_tostring(lua, -1); | |
lua_pop(lua, 1); | |
luaL_loadfile(lua, lua_file); | |
return 1; | |
} | |
int lua_find_module(lua_State* lua) | |
{ |
SET (this_target PROJECT1) | |
PROJECT(${this_target}) | |
... | |
ADD_EXECUTABLE(#{this_target} ...) | |
SET (this_target PROJECT2) | |
PROJECT(${this_target}) |