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Scobalula / loader.cs
Created October 18, 2017 09:13
Call of Duty Weapon File Loader
// Weapon Class
class Weapon
{
public string WeaponName { get; set; }
public string WeaponType = "bulletweapon";
public List<WeaponSetting> weapon_settings = new List<WeaponSetting>();
public override string ToString()
{
return WEAPONFILE;
}
"""
Copyright (c) 2017 Philip Maher / Scobalula
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
@Scobalula
Scobalula / Instructions.html
Created February 14, 2018 16:42
Single HTML file for Instructions for my stuffs, use as you wish
<!--
Copyright (c) 2018 Philip / Scobalula
Instructions Template for my stuffs, based off templates from Start Bootstrap
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
@Scobalula
Scobalula / Oodle.cs
Created October 8, 2018 09:29
Oodle Decompression in C# - Requires Oodle DLL
// ------------------------------------------------------------------------
// PhilLibX - My Utility Library
// Copyright(c) 2018 Philip/Scobalula
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
@Scobalula
Scobalula / DirectXTexUtil.cs
Created January 11, 2019 18:23
A quick class to generate headers, useful when dealing with headerless DDS data or converting game-specific headers to DDS without requiring Microsoft's DirectXTex Library.
// ------------------------------------------------------------------------
// DirectXTex Utility - A simple class for generating DDS Headers
// Copyright(c) 2018 Philip/Scobalula
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions: