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void startGame() { | |
int theRandomNumber = 90; /* getRandomNumber(); */ | |
// snip | |
} | |
// startGame() is called when the button is pressed, followed by checkNumber() | |
void checkNumber() { | |
wchar_t currentGuessBuffer[4] = { 4 }; | |
SendMessage(g_hEdit_Answer, EM_GETLINE, NULL, (LPARAM)currentGuessBuffer); | |
SendMessage(g_hLabelInfo2, WM_SETTEXT, 0, (LPARAM)currentGuessBuffer); |
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int theRandomNumber = getRandomNumber(); | |
int currentGuess = 0; | |
int tries = 0; | |
std::string triesString = "Tries: " + tries; | |
SendMessage(g_hEdit_Answer, EM_SETCUEBANNER, 0, (LPARAM)L"Enter guess.."); | |
SendMessage(g_hLabelEdit_Result, WM_SETTEXT, 0, (LPARAM)L"Guess a number between 0 and 99."); | |
SendMessage(g_hLabelEdit_Info, WM_SETTEXT, 0, (LPARAM)triesString.c_str()); |
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if (SendMessage(g_hLabel, WM_SETTEXT, 0, (LPARAM)L"Guess a number between 0 and 99.")) | |
bool x = TRUE; | |
else | |
bool x = FALSE; | |
} | |
// snip | |
switch (message) | |
{ |
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// inside the WM_ACTIVATE case | |
bigFont = CreateFont(90, 20, 0, 0, 700, 0, 0, 0, 0, 0, 0, 0, 0, TEXT("Courier New")); | |
mediumFont = CreateFont(90, 20, 0, 0, 700, 0, 0, 0, 0, 0, 0, 0, 0, TEXT("Segoe UI")); | |
SendMessage(g_hEdit_Answer, WM_SETFONT, (WPARAM)bigFont, 0); | |
SendMessage(g_hSubmit_Answer, WM_SETFONT, (WPARAM)mediumFont, 0); |
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#include "commctrl.h" | |
#define SUBMIT_ANSWER 0x01 | |
#define EDIT_ANSWER 0x02 | |
#pragma comment(linker,"\"/manifestdependency:type='win32' \ | |
name='Microsoft.Windows.Common-Controls' version='6.0.0.0' \ | |
processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"") | |
// ... |
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public class TempConverterMain extends Activity { | |
@Override | |
protected void onCreate(Bundle savedInstanceState) { | |
super.onCreate(savedInstanceState); | |
setContentView(R.layout.activity_temp_converter_main); | |
// I'd prefer not to have to declare these twice, so I can use them in my subclass below |
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