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IS4Code / entityiter.lua
Created July 14, 2017 12:47
FiveM entity iterators
--[[The MIT License (MIT)
Copyright (c) 2017 IllidanS4
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
@phi-lira
phi-lira / UniversalPipelineTemplateShader.shader
Last active July 17, 2024 10:54
Template shader to use as guide to create Universal Pipeline ready shaders. This shader works with Universal Render Pipeline 7.1.x and above.
// When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME!
// However, if you want to author shaders in shading language you can use this teamplate as a base.
// Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader.
// This shader works with URP 7.1.x and above
Shader "Universal Render Pipeline/Custom/Physically Based Example"
{
Properties
{
// Specular vs Metallic workflow
[HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0
@JimmyCushnie
JimmyCushnie / UnityGraphicsBullshit.cs
Last active July 1, 2024 21:31
Exposes some Unity URP graphics settings that are (for some stupid fucking bullshit reason) private.
using System.Reflection;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using ShadowResolution = UnityEngine.Rendering.Universal.ShadowResolution;
/// <summary>
/// Enables getting/setting URP graphics settings properties that don't have built-in getters and setters.