This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Level ?{Level|1}: | |
E [[ 7 + floor((?{Level} + {0, 1}<[[?{Level} % 20]] + 2 * floor(?{Level} / 20)) / 2) ]] | |
M [[ 11 + floor((?{Level} + {0, 1, 4, 9}<[[?{Level} % 10]] + 4 * floor(?{Level} / 10)) / 2) ]] | |
H [[ 18 + floor((?{Level} + {0, 1, 2, 5, 8, 9}<[[?{Level} % 10]] + 6 * floor(?{Level} / 10)) / 2) ]] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
&{template:default} {{name=FEAT Roll | |
}} {{=**Rank ?{Rank|0}** | |
**Column [[ [[{{?{CS|0}+{1,3,5,8,16,26,36,46,63,88,126,176,351,1e3,3e3,5e3}<?{Rank}, {0,0}>1}kh1, {17} }kl1]] ]]** *(?{CS}CS)* | |
}} {{Result:=[[ 1d100cf>[[100 - ({0,3,5,7}<[[{{?{CS}+{1,3,5,8,16,26,36,46,63,88,126,176,351,1e3,3e3,5e3}<?{Rank}, {0,0}>1}kh1, {17} }kl1]] * ({0,3,5,7}<[[{{?{CS}+{1,3,5,8,16,26,36,46,63,88,126,176,351,1e3,3e3,5e3}<?{Rank}, {0,0}>1}kh1, {17} }kl1]] + 1) - 2) / 2 - 5 * {9,11,13,15,16,17}<[[{{?{CS}+{1,3,5,8,16,26,36,46,63,88,126,176,351,1e3,3e3,5e3}<?{Rank}, {0,0}>1}kh1, {17} }kl1]]]]cf<[[{65 - 5 * [[{{?{CS}+{1,3,5,8,16,26,36,46,63,88,126,176,351,1e3,3e3,5e3}<?{Rank}, {0,0}>1}kh1, {17} }kl1]] + ({12,13,14}<[[{{?{CS}+{1,3,5,8,16,26,36,46,63,88,126,176,351,1e3,3e3,5e3}<?{Rank}, {0,0}>1}kh1, {17} }kl1]] * ({12,13,14}<[[{{?{CS}+{1,3,5,8,16,26,36,46,63,88,126,176,351,1e3,3e3,5e3}<?{Rank}, {0,0}>1}kh1, {17} }kl1]] + 1)) / 2, 1+{0,0}>1}kh1]]cs<[[{95 - 5 * ([[{{?{CS}+{1,3,5,8,16,26,36,46,63,88,126,176,351,1e3,3e3,5e3}<?{Rank}, { |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[[ [[2 + {3 - ?{Weapon Skill|1|2|3|4|5|6|7|8|9|10}, 0}kh1]] + {[[2 + [[{-1, 1}=?{Weapon Skill}]] + {?{Weapon Skill} - 7, 0}kh1]], [[3 + [[{1, 2, 2}=?{Weapon Skill}]] + {?{Weapon Skill} - 3, 0}kh1]], [[11 - 2 * {2, 2, 3, 3, 4}=?{Weapon Skill}]], [[11 - {-1, 3}=?{Weapon Skill}]]}<?{Defender's Weapon Skill|1|2|3|4|5|6|7|8|9|10} ]] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
&{template:default} {{Results | |
[[ d20cf<?{Attribute|11}cf>[[?{Ability|3}*2 + ?{Attribute} + 1]]cs<[[?{Ability} + ?{Attribute}]] ]] [[ d20cf<?{Attribute}cf>[[?{Ability}*2 + ?{Attribute} + 1]]cs<[[?{Ability} + ?{Attribute}]] ]] [[ d20cf<?{Attribute}cf>[[?{Ability}*2 + ?{Attribute} + 1]]cs<[[?{Ability} + ?{Attribute}]] ]] | |
= *Attribute ?{Attribute}* | |
*Ability ?{Ability}* | |
}} {{Reference | |
``L M H`` | |
``[[d0cf0]] S S S`` | |
``[[d0]] F * S`` | |
``[[d0cs1cf1]] F F *`` | |
``[[d0cs1cf0]] F F F`` = |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Step [[?{Step|5+4+3}]] ⇒ [[ [[{1e3, 14}<[[{?{Step}, 0}kh1 % 22]] + floor(([[{?{Step}, 0}kh1]]) / 22)]]d20! + [[{0, 1, 1, 2, 6, 10}=[[{?{Step}, 0}kh1 % 11]] - {-1, 1}=[[{?{Step}, 0}kh1]] + floor(([[{?{Step}, 0}kh1]] - 3) / 22)]]d10! + [[{0, 5, 9}=[[{?{Step}, 0}kh1 % 11]] + {1, 2}=[[{?{Step}, 0}kh1]] + floor(([[{?{Step}, 0}kh1]] - 3) / 22)]]d8! + [[{-1, 8}=[[{?{Step}, 0}kh1 % 11]] - {0, 1, 5, 6}=[[{?{Step}, 0}kh1 % 11]] + {-1, 1}=[[{?{Step}, 0}kh1]] + 1]]d[[4 + 2 * {4, 8, 9, 10}=[[{?{Step}, 0}kh1 % 11]] + 8 * ({2, 7}=[[{?{Step}, 0}kh1 % 11]] * (1 - {-1, 2}=[[{?{Step}, 0}kh1]]))]]! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] ]] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/em rolls ?{d|1|2|3}d vs. Ability ?{A|1|2|3|4|5|6|7|8|9|10|11|12}: | |
/r {[[ d12cs?{A}cf>[[?{A}+1]] % (?{A}+11) % (?{A}+10) % (?{A}+9) % (?{A}+8) % (?{A}+7) % (?{A}+6) % (?{A}+5) % (?{A}+4) % (?{A}+3) % (?{A}+2) % (?{A}+1) ]], [[ (?{d}/4)d12cs?{A}cf>[[?{A}+1]] % (?{A}+11) % (?{A}+10) % (?{A}+9) % (?{A}+8) % (?{A}+7) % (?{A}+6) % (?{A}+5) % (?{A}+4) % (?{A}+3) % (?{A}+2) % (?{A}+1) ]], [[ (?{d}/6)d12cs?{A}cf>[[?{A}+1]] % (?{A}+11) % (?{A}+10) % (?{A}+9) % (?{A}+8) % (?{A}+7) % (?{A}+6) % (?{A}+5) % (?{A}+4) % (?{A}+3) % (?{A}+2) % (?{A}+1) ]]}kh1 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
&{template:5e-shaped} {{title=Animate Objects}} {{subheader=*?{Size|Tiny, [Tiny](-2)|Small, [Small](0)|Medium, [Medium](1)|Large, [Large](2)|Huge, [Huge](4)} objects attack!* | |
}} {{[1](#).=[[ ?{Roll|Normal, 1d20|Advantage, 2d20kh1|Disadvantage, 2d20kl1} + [[abs(?{Size} - 1) + 5]] + {0} ]] vs. AC for [[ [[1 + ceil(?{Size} / 4)]]d[[floor((?{Size} - 2 * {0, 3}=[[2 + ?{Size}]]) / 2) * 2 + 8]] + [[abs(?{Size} - 1) + 1]] ]] damage (if crit, +[[ [[1 + ceil(?{Size} / 4)]]d[[floor((?{Size} - 2 * {0, 3}=[[2 + ?{Size}]]) / 2) * 2 + 8]] ]]) | |
}} {{[[[{?{Number of attacks|1|2|3|4|5|6|7|8|9|10}, 2}kl1]]](#).=[[ ?{Roll} + [[abs(?{Size} - 1) + 5]] + {0} ]] vs. AC for [[ [[1 + ceil(?{Size} / 4)]]d[[floor((?{Size} - 2 * {0, 3}=[[2 + ?{Size}]]) / 2) * 2 + 8]] + [[abs(?{Size} - 1) + 1]] ]] damage (if crit, +[[ [[1 + ceil(?{Size} / 4)]]d[[floor((?{Size} - 2 * {0, 3}=[[2 + ?{Size}]]) / 2) * 2 + 8]] ]]) | |
}} {{[[[{?{Number of attacks}, 3}kl1]]](#).=[[ ?{Roll} + [[abs(?{Size} - 1) + 5]] + {0} ]] vs. AC for [[ [[1 + ceil(?{Size} / 4)]]d[[ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[[ 1d6cs0cf<[[ {1e2 - 6 + {1e3,105}<@{selected|SPD} + 5 * {115,265}<@{selected|SPD} - 1e2 * {1,3,57}=[[floor(@{selected|SPD} / 10 + 1/2) * 2 - 1]], 1e2 - 4 + 3 * {85,235}<@{selected|SPD} + 2 * {235,275}<@{selected|SPD} - 1e2 * {1,3,5,7,11,15,45,51}=[[floor(@{selected|SPD} / 10 + 1/2) * 2 - 1]], 1e2 - 6 + {35,95}<@{selected|SPD} + 2 * {145,275}<@{selected|SPD} + 3 * {145,295}<@{selected|SPD} - 1e2 * {1,3,9,11,15,21,27}=[[floor(@{selected|SPD} / 10 + 1/2) * 2 - 1]], 1e2 - 3 + 5 * {1e3,175}<@{selected|SPD} - 1e2 * {1,3,5,7,9,13,33}=[[floor(@{selected|SPD} / 10 + 1/2) * 2 - 1]], 1e2 - 3 + 5 * {1e3,205}<@{selected|SPD} - 1e2 * {1,3,5,7,9,39}=[[floor(@{selected|SPD} / 10 + 1/2) * 2 - 1]], 1e2 - 6 + floor(@{selected|SPD} / 30 - 1/2) - 1e2 * {1,2}=[[(floor(@{selected|SPD} / 10 + 1/2) * 2 - 1) % 3]], 1e2 - 5 + floor(@{selected|SPD} / 30) + {-1e3,0}=[[(floor(@{selected|SPD} / 10 + 1/2) * 2 - 1) % 3]] - {-1e3,24}>@{selected|SPD}}>[[@{selected|HC} + (?{HC mods|0}) + 1e2]] ]] ]] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
To hit: [[ 3 + {@{ws}, @{ws} * 2 + 1}<@{target|ws} ]] | |
To wound: [[ 2 + {{@{target|tns} - @{str} + 2, 0}kh1, {4}}kl1 ]] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Attacker's Weapon Class roll: [[ 1d20>[[20 - {3,10,10,11,14,14,16,16}<?{AWC} - 4 * {4,5,7,13}=?{AWC} - 3 * {6,0}=?{AWC} - 2 * {5,0}=?{AWC} - {1,2,3,7,8,9,10}=?{AWC} * ?{DAC} - {1,9,16}=?{AWC} * {2, 11 - [[{16,0}=?{AWC}]]}<?{DAC} - {2,0}=?{AWC} * {3,4,11}<?{DAC} - {4,5,6,13}=?{AWC} * {2, 3 + 4 * [[{7,0}=?{AWC}]], 3 + 4 * [[{7,0}=?{AWC}]], 10 - 7 * [[{13,0}=?{AWC}]]}<?{DAC} - 6 * {9,11}<?{DAC} * {6,0}=?{AWC} + 7 * {4,0}=?{DAC} * {16,0}=?{AWC} - {2,5,6,6,6,7,8,9,9,10}<?{DAC} * {11,0}=?{AWC} - {2,7,7,7,7,8,8,9,9,9,10}<?{DAC} * {12,0}=?{AWC} - {2,3,4,6,8,9}<?{DAC} * {14,0}=?{AWC} - {2,9,9,9,9,9}<?{DAC} * {15,0}=?{AWC}]] ]] | |
Attacker's Hit Dice roll: [[ 1d20>[[21 - ?{DAC} - {6,11}<?{DAC} - {2,4,6,9,11,15}<?{AHD}]] ]] | |
Attacker's Mental Strength roll: [[ 1d20>[[{10 + ?{DMS} - ?{AMS}, 1}kh1]] ]] |