A model format that enables composite OBJ static meshes with per-object origins, range of motion and parenting.
This enables you to upload a built vertexbuffer to the GPU per object and have efficient animation of rigid bodies.
import Controller from '@curveball/controller' | |
import { Context } from '@curveball/core' | |
import Busboy, { FileInfo } from 'busboy' | |
import { IncomingHttpHeaders } from 'http' | |
import { Readable, Writable } from 'stream' | |
export interface MultiformFile { | |
name: string | |
info: FileInfo |
import argparse | |
from vllm import LLM, SamplingParams | |
from itertools import cycle | |
import time | |
# Set up command-line argument parsing | |
parser = argparse.ArgumentParser(description='Generate text from repeated prompts.') | |
parser.add_argument('n', type=int, help='Number of repetitions for the prompts.') | |
args = parser.parse_args() |
import argparse | |
import json | |
import os | |
import shutil | |
from collections import defaultdict | |
from inspect import signature | |
from tempfile import TemporaryDirectory | |
from typing import Dict, List, Optional, Set, Tuple | |
import torch |