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@WolfgangSenff
WolfgangSenff / gist:168cb0cbd486c8c9cd507f232165b976
Last active September 18, 2025 19:55
Godot 4.0 Migration/Upgrade guide
## For a beginner-friendly version of the following (more advanced users likely will get better use of the below,
## if you're just starting out...), see this new gist:
## https://gist.github.com/WolfgangSenff/0a9c1d800db42a9a9441b2d0288ed0fd
This document represents the beginning of an upgrade or migration document for GDScript 2.0 and Godot 4.0. I'm focusing on 2D
at the moment as I'm upgrading a 2D game, but will hopefully have more to add for 3D afterward.
## If you want more content like this, please help fund my cat's medical bills at https://ko-fi.com/kyleszklenski - thank you very much! On to the migration guide.
@mattlewissf
mattlewissf / add-p.md
Last active October 1, 2025 19:05
Lightning Talk: Git add -p

git add -p is your friend

git add -p is basically "git add partial (or patch)"

Patch mode allows you to stage parts of a changed file, instead of the entire file. This allows you to make concise, well-crafted commits that make for an easier to read history. This feature can improve the quality of the commits. It also makes it easy to remove parts of the changes in a file that were only there for debugging purposes - prior to the commit without having to go back to the editor.

It allows you to see the changes (delta) to the code that you are trying to add, and lets you add them (or not) separately from each other using an interactive prompt. Here's how to use it:

from the command line, either use

  • git add -p