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Spandamn / all_terrain.txt
Last active February 16, 2017 17:01
All Terrain Code by Spandan
/***********************************
config/formats.js
***********************************/
{
name: "[Gen 7] All Terrain",
desc: ["• All Terrain is a metagame in which all terrains are active permanently. Yes, Grassy, Electric, Misty and Psychic terrain are all active all at once."],
ruleset: ['[Gen 7] OU'],
banlist: ['Nature Power', 'Secret Power', 'Camoflauge', 'Raichu-Alola'],
unbanlist: ['Landorus'],
mod: 'allterrain',
@Spandamn
Spandamn / lockdown.txt
Last active January 29, 2017 06:33
Lockdown Code updated for Gen 7. Credits to AWailOfATail and me (If you notice any bugs, please lmk)
/****************************************
config/formats.js
****************************************/
{
name: "[Gen 7] Lockdown",
desc: [
"&bullet; <a href=\"http://www.smogon.com/forums/threads/3593815\">Lockdown</a>",
"At the end of Turn 6, battlefield changes become permanent.",
],
section: "New Other Metagames",
{
name: "[Gen 7] Inheritance",
desc: [
"Pok&eacute;mon may use the ability and moves of another, as long as they forfeit their own learnset.",
"&bullet; <a href=\"https://www.smogon.com/forums/threads/3529252/\">Inheritance</a>",
],
mod: 'inh',
ruleset: ['OU'],
customBans: {
receiver: {
@Spandamn
Spandamn / formats.js
Created December 30, 2016 07:11
This is the code for Modless Tier Shift
{
name: "Tier Shift",
onBegin: function () {
let allPokemon = this.p1.pokemon.concat(this.p2.pokemon);
let boosts = {
'UU': 5,
'BL2': 5,
'RU': 10,
'BL3': 10,
'NU': 15,
[14:06:13] CLC RD 24: boy
[14:06:16] CLC RD 24: i wanna be a clc
[14:06:25] CLC RD 24: but where do i post my name?
[14:06:25] Spandan: ?_?
[14:06:33] Spandan: do you wanna say
[14:06:39] CLC RD 24: yes
[14:06:39] Spandan: you wanna participate in the clc?
[14:06:43] CLC RD 24: yes
[14:06:55] CLC RD 24: u are a clc
[14:06:58] CLC RD 24: so....
@Spandamn
Spandamn / formats.js
Created October 13, 2016 14:43
/config/formats.js for Meta Man
{
name: "Meta Man Randbats",
desc: [
"When a Pokemon faints, the opposing Pokemon replaces its current ability with the fainted Pokemon's and gains its last-used move in a new slot (for up to 9 total moves). These changes last the entire match. If a Pokemon faints before using a move during the match, no move is gained by the opponent.",
"&bullet; <a href=\"http://www.smogon.com/forums/threads/meta-man.3565966/\">Meta Man</a>",
],
team: 'random',
ruleset: ['Team Preview', 'Random Battle'],
section: "Randomized Metas",
mod: "metaman",
@Spandamn
Spandamn / formats.js
Created October 13, 2016 11:11
/config/formats.js For Meta Man
{
name: "Meta Man Randbats",
desc: [
"When a Pokemon faints, the opposing Pokemon replaces its current ability with the fainted Pokemon's and gains its last-used move in a new slot (for up to 9 total moves). These changes last the entire match. If a Pokemon faints before using a move during the match, no move is gained by the opponent.",
"&bullet; <a href=\"http://www.smogon.com/forums/threads/meta-man.3565966/\">Meta Man</a>",
],
team: 'random',
ruleset: ['Team Preview', 'Random Battle'],
section: "Randomized Metas",
mod: "metaman",