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// This is developed in Architectury, hence the class name is different as that is my own implementation of the registry holder for common access on both fabric and forge. | |
public static final RegistrySupplier<EntityType<?>, EntityType<RidingEntity>> RIDING_ENTITY = register("riding_entity", EntityType.Builder.<RidingEntity>of(RidingEntity::new, MobCategory.MISC).sized(0.5F, 1.0F).passengerAttachments(0.5f).clientTrackingRange(64)); |