class AGameCharacter : public ACharacter
{
protected:
UPROPERTY(Replicated)
int isJumping;
public:
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| # Copyright by Stiner v0.2.0 | |
| # Downloader 에는 Manatoki 만 있다는 가정하에 작성 | |
| import sqlite3 | |
| import json | |
| new_manatoki = "manatoki333.net" | |
| def change_url(url:str) -> str: | |
| tokens = url.split('/') |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| @echo off | |
| set CUR_DIR=%~dp0 | |
| for /f "tokens=*" %%a in ('"dir /b/s %CUR_DIR%\*.uproject"') do set PROJECT_PATH=%%a | |
| set TOOL_PATH="%ProgramFiles(x86)%\Epic Games\Launcher\Engine\Binaries\Win64\UnrealVersionSelector.exe" | |
| %TOOL_PATH% /projectfiles %PROJECT_PATH% |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| //-----------------// //------------------// | |
| // 6-------7 // // Y Z // | |
| // /| /| // // | / // | |
| // 4-------5 | // // |/ // | |
| // | 2-----|-3 // // -----/-----X // | |
| // |/ |/ // // /| // | |
| // 0-------1 // // / | // | |
| //-----------------// //------------------// |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| <?xml version="1.0" encoding="utf-8"?> | |
| <CodeSnippets xmlns="http://schemas.microsoft.com/VisualStudio/2005/CodeSnippet"> | |
| <CodeSnippet Format="1.0.0"> | |
| <Header> | |
| <Title>주석 영역</Title> | |
| <Author>Stiner</Author> | |
| <Description>주석 영역 만들기</Description> | |
| <Shortcut>//--</Shortcut> | |
| </Header> | |
| <Snippet> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using UnityEngine; | |
| public class FillQuadToScreen : MonoBehaviour | |
| { | |
| [SerializeField] private Camera m_camera = null; | |
| [SerializeField] private float m_distance = 1f; | |
| private Transform m_transform = null; | |
| private Transform m_cameraTransform = null; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // https://docs.unity3d.com/kr/current/Manual/TextureStreaming-API.html | |
| Shader "Show Texture Streaming" | |
| { | |
| Properties | |
| { | |
| _MainTex ("", 2D) = "white" {} | |
| _Control ("Control (RGBA)", 2D) = "red" {} | |
| _Splat3 ("Layer 3 (A)", 2D) = "white" {} | |
| _Splat2 ("Layer 2 (B)", 2D) = "white" {} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| { | |
| "files.exclude": { | |
| ".vs": true, | |
| ".vscode": true, | |
| "[Ll]ibrary": true, | |
| "[Ll]ogs": true, | |
| "[Oo]bj": true, | |
| "[Pp]ackages": true, | |
| "[Pp]roject[Ss]ettings": true, | |
| "[Tt]emp": true, |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // Smooth | |
| x = lerp(x, target_x, 0.1); | |
| x += (target_x - x) * 0.1; | |
| // Spring | |
| spdx = lerp(spdx, (target_x - x) * 0.5, 0.2); | |
| x += spdx; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Binaries | |
| DerivedDataCache | |
| Intermediate | |
| Saved | |
| .svn | |
| .vs | |
| *.VC.db | |
| *.opensdf | |
| *.opendb | |
| *.sdf |
NewerOlder